Fireblight

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Pure elementals are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and combat tactics reminiscent of the Archfae that shares their element.

Sometimes, Elementals in their pure form are trapped and used in occult rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals.

Fireblight

Monster Level: 5
Medium. Elemental (Occult)
STR DEX END AWR INT CHA
0 3 2 0 -1 3
Ref: 13 Fort: 12 Ant: 10 Log: 9 Will: 13
Armor Rating 12 Vulnerable Cold 2
Hit Points 35 Immune Fire
Speed 30 ft Senses Blindsight 30 ft
Traits Immutable, Unerring Mind
Features
Adapt. The Fireblight’s Burning Touch deals additional damage equal to the normal damage dealt by the melee weapon that most recently struck the Fireblight.

Body of Flame. If the Fireblight ends its turn on a space with flammable materials, that space ignites into open flame.

Heated Body. Any creature that makes a melee attack against the Fireblight takes 2 (1d4) fire damage.

Luminous. The Fireblight sheds bright light for 40 ft, and dim light for an additional 40 ft.

Actions

The Fireblight can take TWO of the following actions, or take the same action twice.

Move. The Fireblight can move up to its speed.

Burning Touch. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) fire.

Flame Dance. 5 ft Radius Natural Weapon. +3 vs REF of all creatures within the radius. Hit: 5 (1d4+3) fire.