Dire Eagle

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Birds come in a tremendous variety of shapes, sizes, and coloration. Some have superstitions associated with them, such as being omens of good luck or a bountiful harvest. Others are trained to help hunters track prey, and carrion birds are known to circle dead or dying prey like a menacing omen.

Dire Eagle

Monster Level: 7
Huge. Beast
STR DEX END AWR INT CHA
2 4 2 4 -3 1
Ref: 14 Fort: 12 Ant: 14 Log: 7 Will: 11
Armor Rating 13 Senses Darkvision 300 ft
Hit Points 45
Speed 15 ft, Fly 60 ft
Skills (AWR) Perceiving +3
Features
Eagle Eye. The Dire Eagle doubles its Perceiving skill when making an AWR/Perceiving check based on eyesight.

Divebomb. If the Dire Eagle has moved at least 40 ft straight down on its turn and makes a Talons attack, it rolls 2d20 and uses whichever is higher.

Actions

The Dire Eagle can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Dire Eagle can move up to its speed.

Talons. Reach 5 ft, Natural Weapon. +4 vs ANT. Hit: 9 (2d4+4) sharp and the creature is Grappled if it is Medium or smaller.

OR the Dire Eagle can MOVE and take the following action.

Rallying Shriek (Recharge 6). Each of the Dire Eagle’s allies within 60 ft of it become Rallied until the end of the Dire Eagle’s next turn.