Blizzard
Blizzard |
| Primal Invocation, Alchemy, Extrinsic, Weather |
| Prerequisites: Primal Tier 4 |
| Casting Time: 1 hour |
| Materials: 1 gallon of water |
| Range: Sight (max 100 miles) |
| Requires: Gesture, Verbal, Visual |
| Duration: 1 + (Primal Power Tier) hours |
| Spell Description |
|---|
| At the end of the casting time, make a magic attack roll against DC 20. Add 5 to the DC if you are in a desert or jungle (or any terrain with a temperature exceeding 24 C or 80 F). Subtract 5 from the DC if you are in an environment with below-freezing temperatures. If you hit the DC, then you cast the invocation and suffer Fatigue. If you miss, then you are unable to cast this invocation but you still expend the use of one of your Invocations and still suffer Fatigue.
Choose a point within range. Thick, billowing clouds materialize in a 1 mile radius from that point. Harsh winds and sheets of snow pummel the area. All nonmagical sources of fire that are exposed to the blizzard are immediately extinguished. Choose which direction the blizzard blows for the duration. The blizzard moves 30 ft in that direction at Initiative count 0 for the duration. For the duration, the following effects apply while creatures are directly exposed to the blizzard:
Snow and ice created by this invocation remain after the duration and melt at a natural rate, but all other effects of this invocation end after the duration. |