Knight in Training: Squire
Squire | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 1 | 1 | 0 | 0 | 1 |
| Ref: 12 | Fort: 11 | Ant: 11 | Log: 11 | Will: 12 | |
| Armor Rating 11 (leather armor) | |||||
| Hit Points 15 | |||||
| Speed 30 ft | |||||
| Skills (STR) Sprinting +1; (END) Forced March +2; (AWR) Animal Handling +2; (INT) Law +1; (CHA) Leadership +1 | |||||
| Features | |||||
| Unwavering Will. The Squire gains +1 to its mental defenses.
Buckler. The Squire has a Buckler that it can equip, giving it +2 REF and ANT. | |||||
| Actions | |||||
The Squire can MOVE and take ONE of the following actions. | |||||
| Move. The Squire can move up to its speed.
Shortsword. Reach 5 ft One-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp. Shortbow. Ranged 200 ft Weapon. +1 vs AR. Hit: 3 (1d4+1) sharp. Duel. The Squire assumes a stance that allows it to Exploit if circumstances permit. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Squire used Duel on its last turn, then it can Exploit. | |||||