Elf Archer
Elf Archer | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 2 | 2 | 2 | 0 | 0 |
| Ref: 13 | Fort: 13 | Ant: 12 | Log: 10 | Will: 10 | |
| Armor Rating 12 (leather cuirass) | |||||
| Hit Points 15 | |||||
| Speed 30 ft | |||||
| Skills (STR) Sprinting +3; (AWR) Perceiving +6; (INT) Medicine +2. Military +2 | |||||
| Features | |||||
| Celestial Slumber. While you sleep, you can choose to dream lucidly, contemplating philosophical questions or the events of the previous day. During this time, you can make up to three INT checks of your choice using skills that have the Knowledge tag. If you have failed a skill check with the Knowledge tag on a topic in the last 24 hours, then you may roll 2d20 and use the higher of the two when making a new check on that topic.
Sun-Baked. Your FORT increases by +1. When making END checks to mitigate the effects of extreme heat, roll 2d20 and use whichever one is higher. | |||||
| Actions | |||||
The Elf Archer can MOVE and take ONE of the following actions. | |||||
| Move. The Elf Archer can move up to its speed.
Scimitar. Reach 5 ft One-Handed Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp. Longbow. Ranged 600 ft Two-Handed Weapon. +2 vs AR. Hit: 7 (1d10+2) sharp. Track. The Elf Archer chooses a target that it can see. At the start of its next turn, the Elf Archer makes a free Longbow attack against that target. This attack has an additional +2 to hit. | |||||