Swarm of Ravens

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Individual beasts may pose formidable adversaries or faithful allies. Adventurers must also keep a sharp eye out for any signs of swarms. Typically made up of small animals of the same species, swarms can be especially tricky to fight, as swinging a sword at hundreds of bats will only do so much.

Swarms have DR/AOE. This stands for “Area of Effect” and means they apply their DR to all damage except damage that targets more than one creature, such as the Fireball spell.

Swarm of Ravens

Monster Level: 2
Small. Beast Swarm
STR DEX END AWR INT CHA
1 2 0 2 -2 0
Ref: 12 Fort: 10 Ant: 12 Log: 8 Will: 10
Armor Rating 11 DR 3/AOE
Hit Points 15 Senses Low-Light Vision 100 ft
Speed 30 ft, Fly 60 ft
Features
Dark Wings. The Swarm of Ravens cannot be Grounded.

Swarm. When the Swarm of Ravens is Bloodied, halve the damage that it deals. The Swarm of Ravens can occupy other creatures’ spaces. When another creature attempts to move through a Swarm of Ravens’ space, it treats the space as difficult terrain.

Actions

The Swarm of Ravens can MOVE and take ONE of the following actions.

Move. The Swarm of Ravens can move up to its speed.

Peck. Reach 0 ft Natural Weapon. +2 vs FORT. Hit: 7 (2d4+2) Sharp. On hit, the target gains the Blinded condition until the end of its next turn.