Wyrm

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A crafty serpentine creature that resembles the splendor and cunning of the Nine Dragons, a Wyrm is a massive winged snake. Many Wyrms develop innate magical abilities as they age. Notably, unlike their godly forebears, Wyrms cannot breathe fire, so they rely heavily on their magical prowess during combat and are not too proud to fly away if they feel outmatched.

Wyrms usually mature after 70-100 years, which is when they first begin manifesting magical abilities. Wyrms continue to refine their abilities as they age, and they can live to be several thousand years old.

Wyrm

Monster Level: 14
Large (Long). Monstrosity
STR DEX END AWR INT CHA
3 5 2 3 2 3
Ref: 15 Fort: 12 Ant: 13 Log: 12 Will: 13
Armor Rating 15 Resist Toxic 5
Hit Points 100 DR 2/Corrosive
Speed 40 ft, Fly 60 ft Senses Darkvision 60 ft
Features
Telepath. The Wyrm may communicate telepathically with any creature that it can see.
Actions

The Wyrm can take FOUR of the following actions, or take the same action four times.

Move. The Wyrm can move up to its speed.

Bite. Reach 10 ft Natural Weapon. +5 vs AR. Hit: 7 (1d4+5) sharp and 5 (2d4) toxic.

Reactions
Exploit (1/Round). The Wyrm may Exploit.