Wyvern

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Wyverns are believed to be descendants of the Nine Dragons. They have two legs and batlike wings that they use as front legs when they need to walk on all fours. Like their mighty ancestors, Wyverns can breathe fire.

Wyverns are more intelligent than the typical beastly creature, but vary widely in attitude. Some avoid conflict and seek constructive, team-oriented solutions to problems. Others like to bully lesser creatures and exert their will as apex predators. Still others change their attitude day by day, doing whatever feels right to them in the moment.

Wyverns are generally solitary or operate in small family units. Some Wyverns pick mates for life, and others only pick mates for a season, moving on after their offspring are big enough to look after themselves.

Wyvern

Monster Level: 22
Huge. Monstrosity
STR DEX END AWR INT CHA
7 6 7 6 0 4
Ref: 18 Fort: 19 Ant: 18 Log: 12 Will: 16
Armor Rating 18 Senses Low-Light Vision 120 ft
Hit Points 230
Speed 40 ft, Fly 60 ft
Skills (AWR) Perceiving +6; (CHA) Intimidating +4
Features
Tough. The Wyvern gains +2 to all its defenses.

Tackle. If the Wyvern moved at least 10ft before making a Claws attack, it has TA. If it hits, the creature falls Prone if it is Large or smaller and the Wyvern can immediately make a Bite attack.

Actions

The Wyvern can take FOUR of the following actions, or take the same action four times.

Move. The Wyvern can move up to its speed.

Claws. Reach 10 ft Natural Weapon. +7 vs AR. Hit: 12 (1d10+7) sharp.

Bite. Reach 10 ft Natural Weapon. +7 vs AR. Hit: 16 (2d8+7) sharp.

OR the Wyvern can take TWO of the following actions, or take the same action twice...

Move. The Wyvern can move up to its speed.

Claws. Reach 10 ft Natural Weapon. +7 vs AR. Hit: 12 (1d10+7) sharp.

Bite. Reach 10 ft Natural Weapon. +7 vs AR. Hit: 16 (2d8+7) sharp.

...AND take ONE of the following actions.

Wing Buffet. 15 ft Radius Natural Weapon. +7 vs FORT of each creature in the radius. Hit: 3 (1d6) blunt and the creature falls Prone if it is Large or smaller. The Wyvern can move up to 1⁄2 its speed.

Tail Swipe. 15 ft Cone Natural Weapon. +7 vs REF of each creature in the cone. Hit: 10 (1d6+7) blunt and the creature falls Prone if it is Large or smaller.

OR the Wyvern can take ONE of the following actions...

Move. The Wyvern can move up to its speed.

Claws. Reach 10 ft Natural Weapon. +7 vs AR. Hit: 12 (1d10+7) sharp.

...AND take the following action.

Fire Breath (Recharge 5). 60 ft Cone Natural Weapon. +7 vs FORT of each creature in the cone. Hit: 42 (12d6) fire. Miss: 1⁄2 damage.
Reactions
Growl (1/Round). If a creature moves into a space within 5 ft of the Wyvern, it can make a Bite attack.