Minotaur Berzerker

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Half humanoid, half bull, minotaurs usually look rather menacing. While many lean into their savage appearance and seek employ as mercenaries or bouncers, other Minotaurs pursue their more intuitive side. Minotaurs have an uncanny sense of direction, so they are highly valuable in confusing underground tunnels and are often welcome aboard ships as chief navigators.

Minotaur Berzerker

Monster Level: 6
Medium. Humanoid, Monstrosity
STR DEX END AWR INT CHA
3 1 3 3 0 0
Ref: 11 Fort: 13 Ant: 13 Log: 10 Will: 10
Armor Rating 12 Immune Frightened
Hit Points 60
Speed 40 ft
Skills (STR) Applied Force +5, Menacing +10; (INT) Navigating +10
Features
Bull Rush. If the Minotaur Berzeker moved at least 10 ft towards a hostile creature that is Large or smaller before making a Gore attack, and hit with the attack, the Minotaur Berzeker deals 3 (1d6) additional sharp damage.

Rampage. When the Minotaur Berzeker is Bloodied, it has TA and deals 3 (1d6) additional damage on all hits.

Maze-Dweller. While on land, the Minotaur Berzeker cannot become lost, except by magical means.

Actions

The Minotaur Berzerker can take TWO of the following actions, or take the same action twice.

Move. The Minotaur Berseker can move up to its speed.

Gore. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Greataxe. Reach 5 ft Two-Handed Weapon. +3 vs AR. Hit: 12 (2d8+3) sharp.

Battle Axe. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp, or 8 (1d10+3) sharp if using two hands.

OR the Minotaur Berseker can take the following action.

Frenzy. The Minotaur Berzeker makes a Battle Axe attack against each creature within 5 ft of it.
Reactions
Exploit (1/Round). The Minotaur can Exploit.