Dire Vulture

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Dire Vulture

Monster Level:4
Large. Giant, Beast
STR DEX END AWR INT CHA
1 3 1 3 -3 1
Ref: 13 Fort: 11 Ant: 13 Log: 7 Will: 11
Armor Rating 13 Senses Darkvision 300 ft
Hit Points 30
Speed 15 ft, Fly 40 ft
Skills (AWR) Perceiving +3, Tracking +5
Features
Death Sense. The Dire Vulture has TA against Bloodied targets, and an additional TA against targets with 0 HP.

Drawn to Death. The Dire Vulture doubles its Tracking skill when trying to find or follow a Bloodied target.

Actions

The Dire Vulture can MOVE take ONE of the following actions.

Move. The Eagle can move up to its speed.

Talons. Reach 5 ft, Natural Weapon. +3 vs ANT. Hit: 8 (2d4+3) sharp and the creature is Grappled if it is Small or smaller.

Rattling Caw. Ranged (30 ft), Natural Weapon. +1 vs WILL. Hit: 3 (1d4+1) sonic and the creature is Frightened until the end of its next turn.

Reactions
Peck (1/Round). When a Bloodied creature enters the reach of the Dire Vulture’s Talons, it may make a special Peck attack. Reach 5 ft, Natural Weapon. +3 vs REF. Hit: 6 (1d6+3) sharp.