Clikkiri Buzzer

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Clikkiri are fusions of humanoid and insectoid, resembling bipedal, human-sized termites or ants. They can communicate basic ideas with one another telepathically out to a short range, sending brief emotional pulses such as “Food!” or “Danger!”. More detailed communication, such as “We are under threat from a grash” would require them to speak in person.

Some believe that Clikkiri are native to another continent on the other side of Ancerra, or are entirely alien to the planet, but others hold that Clikkiri have always lived in the ground beneath all other civilizations.

Regardless, Clikkiri generally want to be left alone to their own devices. Clikkiri generally hold to a strict caste system wherein a Clikkiri larva will be born into a specific role. They will grow up to become behemoths, builders, or a variety of militant fighters. Each serve their duty to the hive and the Queen Clikkiri.

Clikkiri Buzzer
Monster Level: 10
Medium. Humanoid
STR DEX END AWR INT CHA
2 4 4 3 0 1
Ref: 14 Fort: 14 Ant: 13 Log: 10 Will: 11
Armor Rating 12 Senses Blindsight 90 ft
Hit Points 70
Speed 30 ft, Fly 40 ft
Skills (AWR) Perceiving +4
Features
Hivemind. Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.

Corrosive Blood. When the Clikkiri takes physical damage, all creatures within 5ft must make a DC13 FORT check or take 5 (2d4) corrosive.

Divebomb. If the Clikkiri dies and is flying, then when it hits the ground, each creature in a 5 ft radius from its point of impact takes 10 (4d4) corrosive.

Actions

The Clikkiri can take THREE of the following actions, or take the same action three times.

Move. The Clikkiri can move up to its speed.

Stinger. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 6 (1d4+4) sharp and 5 (2d4) toxic.

Caustic Spit. Ranged 60ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) corrosive and the target becomes Sickened until the end of its next turn.