Magmadon

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Revision as of 16:50, 14 February 2024 by Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ A kaijan of great and terrible strength, the Tarrasque has been observed to show some amount of restraint in its rampages. It seems to primarily attack other kaijan, and while these battles are incredibly destructive, many humanoids celebrate the Tarrasque as a defender of civilizations. With a bulky, spiked turtle carapace, six powerful, ursine legs, and the head of a lion, the Tarrasque is a sight to behold. It...")
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A kaijan of great and terrible strength, the Tarrasque has been observed to show some amount of restraint in its rampages. It seems to primarily attack other kaijan, and while these battles are incredibly destructive, many humanoids celebrate the Tarrasque as a defender of civilizations. With a bulky, spiked turtle carapace, six powerful, ursine legs, and the head of a lion, the Tarrasque is a sight to behold. It is capable of exhaling deadly noxious fumes, and it uses its long, serpentine tail to trip other kaijan before pinning them down with its massive bulk.

Tarrasque

Monster Level: 50
Titan. Giant Monstrosity (Kaijan)
STR DEX END AWR INT CHA
12 -1 14 9 -2 4
Ref: 9 Fort: 24 Ant: 19 Log: 8 Will: 14
Body Composition
The Tarrasque has one head, one torso, one tail, and six legs. Attacks against the Tarrasque’s REF or FORT can target any of the Tarrasque’s components, but attacks against its ANT, LOG, or WILL must target its Head.
All Components Features
Siege Monster. The Tarrasque’s damage from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.
Head
Armor Rating 20 Immune Psychic
Hit Points 300 DT 10
Skills (STR) Applied Force +20; (END) Forced March +20 Traits Immutable, Iron Will, Steel Mind, Regen 5
Head Features
If the Tarrasque’s head dies, the whole Tarrasque dies.
Torso
Armor Rating 20 Immune Psychic, Magic costing fewer than 20 SP
Hit Points 700 DT 30
Traits Immutable, Iron Will, Steel Mind, Regen 5
Torso Features
If the Tarrasque’s Torso dies, the whole Tarrasque dies. If the Tarrasque Takes a Rest and has one or more dead body parts but has a living Head and Torso, they all regain 1 hit point at the end of the Rest.
Legs
Armor Rating 20 Immune Psychic
Hit Points 200 DT 15
Traits Immutable, Iron Will, Steel Mind, Regen 5
Leg Features
The Tarrasque’s speed is reduced by 5 ft for each leg that has died.
Tail
Armor Rating 20 Immune Psychic
Hit Points 180 DT 10
Traits Immutable, Iron Will, Steel Mind, Regen 5
Actions

The Tarrasque can take FOUR of the following actions or take the same action four times while its Head is still alive. It cannot use an action with one of its body parts that has been killed.

Move (Legs). The Tarrasque can move up to its speed.

Claws (Legs). Reach 15 ft Natural Weapon. +12 vs REF. Hit: 21 (2d8+12) sharp and the creature falls Prone.

OR the Tarrasque can take TWO of the following actions or take the same action twice...

Move (Legs). The Tarrasque can move up to its speed.

Claws (Legs). Reach 15 ft Natural Weapon. +12 vs REF. Hit: 21 (2d8+12) sharp and the creature falls Prone.

...AND take ONE of the following actions.

Swipe (Tail). 45 ft Cone Natural Weapon. +12 vs REF of each creature in the cone. Hit: 33 (6d10) blunt and the creature falls Prone. Miss: 1/2 damage and the creature does not fall Prone.

Grab (Tail). Reach 45 ft Natural Weapon. +12 vs REF or FORT. Hit: 33 (6d10) blunt and a Huge or smaller creature is Grappled.

Stomp (Legs). Reach 5 ft Natural Weapon. +12 vs REF of a Prone creature. Hit: 45 (5d12+12) blunt and the creature is Dazed until the end of its next turn.

Roar (Head) (Recharge 5). 300 ft Radius Natural Weapon. +14 vs WILL. Hit: A creature is Broken for 1 minute. At the end of each of its turns, a creature Broken in this way may make a DC 24 CHA check, ending the effects on a success. Miss: A creature is Frightened for the duration instead, capable of making the same check to end the effects early.

  • Once a creature has been Broken by this feature, it is immune to becoming Broken by this feature again for 24 hours. Instead, when it would become Broken from this feature, it is instead Frightened, and if it would become Frightened (as on a miss) it is Shaken instead.

Retreat. The Tarrasque may withdraw its head into its shell. It becomes Blinded, but its head has total cover. It may use this feature again to allow its head to reemerge.

OR the Tarrasque can take ONE of the following actions.

Trample (Legs) (Recharge 5). The Tarrasque moves up to its speed, making the following attack against each creature or object that it moved within 5 ft of during this movement. +12 vs REF. Hit: 64 (8d12+12) blunt, a creature falls Prone, and a creature is Stunned until the end of its next turn. Miss: ½ damage and a creature is Dazed until the end of its next turn.

Bite (Head). Reach 15 ft Natural Weapon. +12 vs REF. Hit: 90 (12d12+12) sharp, a creature suffers a random Lingering Injury, and the creature is swallowed if it is Huge or smaller. A swallowed creature is Restrained, Blinded, and takes 42 (12d6) corrosive damage at the start of each of its turns.