Shepherd (NPC)

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Revision as of 21:04, 12 February 2024 by Andi (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ {| class="creature" |+ ! colspan="6" | === Shepherd === |- | colspan="6" |''Monster Level: 1'' |- | colspan="6" |''Medium. Humanoid'' |- !STR !DEX !END !AWR !INT !CHA |- !1 !1 !2 !2 !-1 !-1 |- | !Ref: 11 !Fort: 13 !Ant: 12 !Log: 9 !Will: 9 |- | colspan="6" | |- | colspan="3" |'''Armor Rating''' 11 (hide armor) | colspan="3" |'''Traits''' Immutable |- | colspan="3" |'''Hit Points''' 15 | colspan="3" | |- | colspan="3"...")
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Shepherd

Monster Level: 1
Medium. Humanoid
STR DEX END AWR INT CHA
1 1 2 2 -1 -1
Ref: 11 Fort: 13 Ant: 12 Log: 9 Will: 9
Armor Rating 11 (hide armor) Traits Immutable
Hit Points 15
Speed 30 ft
Skills (END) Forced March +4; (AWR) Foraging +4, Perceiving +4, Sheltering +4, Tracking +2
Features
Flock Whisperer. The Shepherd has +8 in Animal Handling checks when interacting with a specific type of animal of the MC’s choice.
Actions

The Shepherd can MOVE and take ONE of the following actions.

Move. The Shepherd can move up to its speed.

Shepherd’s Crook. Reach 5 ft Two-Handed Weapon. +1 vs AR. Hit: 3 (1d4+1) blunt, and make a secondary attack: +1 vs REF. Hit: The creature drops one weapon or item of the Shepherd’s choice.

Sling. Ranged (120 ft) One-Handed Weapon. +1 vs AR. Hit: 3 (1d4+1) blunt.