Sand Worm

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Revision as of 11:48, 12 February 2024 by Andi (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Telgaia’s great desert varies widely in habitat, from rocky canyons to vast sand dunes to dry prairies. Throughout the desert, but especially in the vast dunes, enormous Sand Worms slither below the surface and blast forth from the ground to gobble up unsuspecting prey. Desert nomads fear and respect these apex predators, and have learned how to reliably avoid detection. Some brave desert rangers have even managed to ha...")
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Telgaia’s great desert varies widely in habitat, from rocky canyons to vast sand dunes to dry prairies. Throughout the desert, but especially in the vast dunes, enormous Sand Worms slither below the surface and blast forth from the ground to gobble up unsuspecting prey. Desert nomads fear and respect these apex predators, and have learned how to reliably avoid detection. Some brave desert rangers have even managed to harness the Sand Worms as temporary mounts, traveling quickly across vast distances.

Some Sand Worms grow to truly massive size. Such creatures are considered kaijan and are referred to by the desert nomads as Shye-Halaz, or “World Eaters.”

Sand Worm

Monster Level: 19
Gargantuan (Long), Giant Beast
STR DEX END AWR INT CHA
6 4 6 6 -3 -3
Ref: 14 Fort: 16 Ant: 16 Log: 7 Will: 7
Armor Rating 12 DT 15
Hit Points 200 Senses Tremorsense 500 ft; blind beyond this
Speed 40 ft, Burrow 40 ft Traits Immutable, Iron Will
Features
Nimble. The Sand Worm suffers no penalty to its DEX attribute checks due to its size.

Cold Blooded. The Sand worm may only take two actions per turn in cold weather but is immune to the environmental effects of hot weather.

Detect Tremors. The Sand Worm is Sickened when attacking creatures that have not moved or gesticulated in any way since the Sand Worm’s last turn. In order to attempt an attack against such a creature, it must first succeed on an AWR check vs the creature’s WILL.

Actions

The Sand Worm can take FOUR of the following actions, or take the same action four times.

Move. The Sand Worm can move up to its speed.

Slam. Reach 15 ft Natural Weapon. +6 vs AR. Hit: 11 (2d10) blunt.

OR the Sand Worm can take TWO of the following actions, or the same action twice...

Move. The Sand Worm can move up to its speed.

Slam. Reach 15 ft Natural Weapon. +6 vs AR. Hit: 11 (2d10) blunt.

...AND take ONE of the following actions.

Chomp. Reach 15 ft Natural Weapon. +6 vs AR. Hit: 39 (6d10+6) sharp. If it hits a Large or smaller creature, it can Grapple that creature. It can only Grapple one creature at a time in this way. If it hits a Medium or smaller creature that it already has Grappled, then it swallows that creature. A swallowed creature is Restrained and Blinded and takes 21 (6d6) corrosive damage at the start of each of its turns.

Wrap. Reach 10 ft Natural Weapon. +6 vs AR. Hit: 22 (3d10+6) blunt, and an additional attack: +6 vs REF. Hit: Creature is Restrained (escape DC 14). A Sand Worm cannot Restrain more than four creatures at a time in this way.

Constrict. Reach 5 ft Natural Weapon. +12 vs FORT of all Restrained creatures. Hit: 22 (3d10+6) blunt.