Tyrant Wasp Swarm

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Revision as of 12:40, 11 February 2024 by Andi (talk | contribs) (Created page with "__NOTOC__ [Back to creatures] {| class="creature" |+ ! colspan="6" | === Tyrant Wasp Swarm === |- | colspan="6" |''Monster Level: 12'' |- | colspan="6" |''Huge. Abominable Beast (Swarm)'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !2 !5 !5 !4 !-3 !-3 |- | !Ref: 15 !Fort: 15 !Ant: 14 !Log: 7 !Will: 7 |- | colspan="6" | |- | colspan="3" |'''Armor Rating''' 15 | colspan="3" |'''Immune''' Toxic |- | colspan="3" |'''Hit Points''' 80 | colspan="3" |'''V...")
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Tyrant Wasp Swarm

Monster Level: 12
Huge. Abominable Beast (Swarm)
STR DEX END AWR INT CHA
2 5 5 4 -3 -3
Ref: 15 Fort: 15 Ant: 14 Log: 7 Will: 7
Armor Rating 15 Immune Toxic
Hit Points 80 Vulnerable Fire 1, Corrosive 1 DR 5/AOE
Speed 10 ft, Fly 40 ft Traits Iron Will, Steel Mind, Vigilant
Features
Brutal Stinger. The Wasp Swarm crits on a roll of 19-20.

Swarm. When the Wasp Swarm is Bloodied, it deals ½ damage on all its attacks. It has a reach of 0 ft, but can occupy spaces alongside other creatures.

Haze. When the Wasp Swarm takes fire damage, it is Sickened until the end of its next turn.

Allergic Reaction. When a creature is Sickened by one or more Tyrant Wasps or Tyrant Wasp Swarms on two separate occasions within 10 minutes of one another, it is Shaken until it Takes a Rest.

Actions

The Tyrant Wasp Swarm can MOVE and take ONE of the following actions.

Move. The Wasp Swarm can move up to its speed.

Stinger. Reach 0 ft Natural Weapon. +5 vs FORT of up to four creatures occupying the same space as the Swarm. Hit: 10 (4d4) sharp and 14 (4d6) toxic. On a crit, the target is also Sickened for 30 seconds.

OR the Tyrant Wasp Swarm can take the following action.

Disband. The Wasp Swarm dies and is replaced with six Tyrant Wasps, or three if the swarm was Bloodied. These Tyrant Wasps roll Initiative immediately when this feature is used.
Reactions
Panoramic Vision (1/Round). When a creature makes a melee attack against the Wasp Swarm, the Wasp Swarm may immediately move 5ft, causing the attack to miss.