Resurrection
Res |
| Divine Ritual, Alchemy |
| Prerequisite: Divine 16 |
| Casting Time: 24 hours |
| Materials: 1,000 sc worth of gems and oils, which the ritual consumes |
| Range: Touch |
| Recharge: 7 days |
| Duration: Instantaneous |
| Ritual Description |
|---|
| Touch one creature that is missing a limb or suffering from serious deformities, like disfiguring scars or a missing eye. Over the course of casting the ritual, that creature’s deformity is removed and it regrows any relevant limbs or body parts. If your ritual is interrupted before completion, then the creature instead gains additional disfiguring scars but does not regain any body parts. |
Divine Ritual, Necromancy
Prerequisites: Divine 24
Casting Time: 24 hours
Materials: Corpse including at least the torso and head; 10,000 sc worth of incense, crystals, diamonds, rubies, and oils, all of which are consumed in the ritual
Recharge: 1 Year
Duration: Instantaneous
Provided that the corpse has not been dead for longer than 5 years, you resurrect it. Given that the corpse’s Soul and Essence has likely begun to break apart, you must roll 2d100 and then choose which number you apply to each of the Personality and Memory tables found in the Reincarnation ritual. Once you use a number that you rolled, you cannot use that number again (both numbers must be used one time each).
Resurrecting someone in this way does not restore any missing limbs, but does restore all other organs and body parts.
Resurrecting a creature is extremely taxing on both the ritual caster and on the subject of the ritual. Both creatures are Sickened for 1 week.
A creature can only be resurrected once.
Upcharge: If you feel the vital need to restore a corpse to its original personality and memory, you may elect NOT to roll 2d100, instead assuming that you rolled 100 both times. If you do so, you successfully restore the creature’s original memories and personality, but you permanently lose the ability to cast this ritual.