Clikkiri Soldier

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Info

Clikkiri Soldier
Monster Level: 7
Medium. Humanoid
STR DEX END AWR INT CHA
4 3 3 2 0 1
Ref: 13 Fort: 13 Ant: 12 Log: 10 Will: 11
Armor Rating 13
Hit Points 60
Speed 30ft Senses Darkvision 90ft
Skills (STR) Applied Force +4; (END) Forced March +4
Features
Hivemind. Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.

Pheromone Warning (1/Day). When the Clikkiri Soldier encounters danger, it may summon 1d4 Clikkiri Builders at the start of its next turn.

Warrior Caste. The Clikkri Soldier gains +1 damage to all attacks for each other Clikkri within 5ft of their target, to a maximum of +4.

Actions

The Clikkiri can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Soldier can move up to its speed.

Pincer. Melee Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) Sharp and the target becomes Grappled if it is Large or smaller. The soldier can only Grapple one target at a time.

Caustic Spit. Ranged (60ft) Natural Weapon. +3 vs AR. Hit: 7 (1d6+4) Corrosive and the target becomes Sickened until the end of its next turn.

Pursue. The Soldier assumes a stance that allows it to make a Pincer attack as a reaction.

OR the Clikkiri can take the following action.

Pheromone Agitation. All Clikkiri within 30ft gain +2 to hit with natural weapons until the end of this creature’s next turn.
Reactions
Pursue. If the Soldier has used its Pursue ability since the end of its last turn, and a creature moves away from within 5ft of the Soldier, then the Soldier can make a Pincer attack against it.

Features

Features. Info

Actions

Features. Info

Reactions

Features. Info