Clikkiri Behemoth

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Info

Clikkiri Behemoth

Monster Level: 14
Large. Humanoid
STR DEX END AWR INT CHA
6 2 5 2 0 3
Ref: 12 Fort: 15 Ant: 12 Log: 10 Will: 13
Armor Rating 13
Hit Points 150
Speed 25ft, Climb 25ft Senses Darkvision 90ft
Skills (STR) Applied Force +6
Features
Hivemind. Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.

Destroyer. If the Clikkiri Behemoth attacks an inanimate structure such as a wall, it marks that structure for 1 minute. For the duration, it deals +4 damage against that structure. This mark can stack with itself up to 5 times.

Actions

The Clikkiri can take FOUR of the following actions, or take the same action four times.

Move. The Clikkiri can move up to its speed.

Crush. Reach 10ft Natural Weapon. +6 vs AR. Hit: 10 (1d8+6) blunt and the target becomes Shaken until the end of its next turn.

OR the Clikkiri can take TWO of the following actions, or take the same action twice.

Spawning Sacks. The Behemoth may take 15 damage to summon one Clikkiri Builder or take 25 damage to summon one Clikkiri Soldier. The summoned Clikkiri appears in an unoccupied space within 5 ft of the Behemoth. The summoned Clikkiri takes its turn immediately after the Behemoth in Initiative.

Consume. The Behemoth consumes a Small or Medium corpse within 5ft of it and regains 16 (1d20+5) HP. The corpse is destroyed by this action.

Features

Hivemind. Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.

Destroyer. If the Clikkiri Behemoth attacks an inanimate structure such as a wall, it marks that structure for 1 minute. For the duration, it deals +4 damage against that structure. This mark can stack with itself up to 5 times.

Actions

The Clikkiri can take FOUR of the following actions, or take the same action four times.

Move. The Clikkiri can move up to its speed.

Crush. Reach 10ft Natural Weapon. +6 vs AR. Hit: 10 (1d8+6) blunt and the target becomes Shaken until the end of its next turn.

OR the Clikkiri can take TWO of the following actions, or take the same action twice.

Spawning Sacks. The Behemoth may take 15 damage to summon one Clikkiri Builder or take 25 damage to summon one Clikkiri Soldier. The summoned Clikkiri appears in an unoccupied space within 5 ft of the Behemoth. The summoned Clikkiri takes its turn immediately after the Behemoth in Initiative.

Consume. The Behemoth consumes a Small or Medium corpse within 5ft of it and regains 16 (1d20+5) HP. The corpse is destroyed by this action.