Child of Darkness
Occult Ritual, Altering, Charm, Dark Power
Casting Time: 1 hour, which can be part of a Recoup or Taking a Rest
Recharge: Rest
Duration: 2 Hours
Make the Dark Power roll described below, then choose a willing creature (which can be yourself). For the duration, its eyes burn with otherworldly blue light of unspeakable malice, its skin becomes bone-white or pitch-black (your choice), and its finger bones punch through the tips of its fingers, forming terrible, jagged claws. For the extent of the charm, the affected creature gains the following benefits:
• +5 Intimidating and +5 Sneaking (this can exceed
the normal cap of +20 to a skill)
• Darkvision 30 ft and can see in magical darkness
within this range
• DR 3 / Primal and Psionic magic
• Special Dark Claws attack, which counts as a natural
weapon:
• Dark Claws: 3 AP, Reach 10 ft. STR or DEX Attribute.
Hit: 1d6 Slashing and 1d6 Necrotic.
Dark Power: Make a magic check vs a DC of 10 + your character level (max 30). If you fail, then the ritual still takes effect as described, but you attract the attention of a fiend lord of the Black City of Durlossoth. If you crit fail, then you attract the attention of the Prince of Ruin, Sahrnulothon himself. Your MC will determine the consequences of such attention.