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Carnage
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| Primal Spell, Enchanting, Intrinsic, Emotion
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| APC: 3
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| SPC: 30
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| Range: 20 ft
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| Requires: Gesture, Verbal
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| Duration: 1 minute
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| Spell Description
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You and a number of creatures within range equal to or less than your magic attribute gain the following properties for the duration. If a creature is unwilling, make a magic attack against their LOG; On a success, they are subject to this spell.
- When the spell first takes effect, gain 15 Shield HP.
- Gain +2 STR and +2 DEX (this can exceed your attribute cap).
- Gain +10 ft speed.
- You cannot be Frightened
- If a creature attempts to Charm you, it rolls 2d20 and takes the higher.
- You sprout matted, mangy fur, your eyes resemble that of a rabid wolf, your veins pop inhumanly, and your canine teeth and fingernails grow into hardened fangs and claws.
- Gain a special attack. When you kill a creature with this attack, gain 1 AP. Tooth and Claw: (2 AP) Reach 5 ft One-Handed Weapon: +STR or DEX vs AR. Hit: 2d8 sharp damage.
When the spell ends, any affected creature must make an END check against a DC of 10 + your magic attribute. On a failure, the creature becomes Fatigued. Whether the creature succeeded or failed, it takes 1d10 psychic damage.
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