Delay Spell

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Revision as of 21:53, 27 November 2023 by Spazztaztic (talk | contribs) (Created page with "''Arcane Spell, Altering, Metamagic'' '''APC:''' Special '''SPC:''' 12 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' Up to 10 minutes Cast a spell that causes the next spell you cast to not activate until conditions are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damag...")
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Arcane Spell, Altering, Metamagic

APC: Special

SPC: 12

Range: Self

Requires: Gesture

Duration: Up to 10 minutes

Cast a spell that causes the next spell you cast to not activate until conditions are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damage, make an END roll against a DC of ½ the amount of damage taken; if you fail you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have.