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Combined display of all available logs of MythCraft Online SRD . You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 22:36, 6 February 2025 Andi talk contribs deleted page Tovare's Halo (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Introductions] [back to Legacy Artifacts] For a hero to receive this item, they must attend some kind of organized religious service. Regardless of whether they are devout, and regardless of whether the service involves the Celestial Council, the hero feels vaguely drawn to a secluded corner of the building or space in which the service is being conducted. Upon venturing to this...")
- 22:36, 6 February 2025 Andi talk contribs deleted page Throwing Crucifix (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Legacy Artifacts] == Throwing Crucifix == The throwing crucifix is a sturdy vampire-hunting weapon made by Joana Harker’s own father. Constructed from a careful carpenter’s composite of pine, oak, and hickory, the throwing crucifix is essentially four stakes that have been bolted together, gilded in silver caps, and joined at the crux with silver and gold ornamentation reminiscent of a sunburst. Carvings...")
- 22:36, 6 February 2025 Andi talk contribs deleted page Stake Thrower (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Introductions] [back to Legacy Artifacts] == Stake Thrower == A large, exquisitely crafted crossbow, the stake thrower is specially outfitted to shoot thick wooden stakes rather than typical crossbow bolts. It also has a secondary chamber into which potions and bombs can be loaded. The original prototype for the stake thrower was drawn up by Joana Harker, and the weapon itself was...")
- 22:36, 6 February 2025 Andi talk contribs deleted page Stake of the Tree (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Legacy Artifacts] == Stake of the Tree == A mystical stake capable of delivering devastating blows to vampires, the Stake of the Tree is carved of wood taken from the Tree of Life itself. Even though this stake has been cut and fashioned into a deadly weapon, it still sprouts with living flowers and can even grow additional stakes ready to use at a moment’s notice. As the stake was taken from the Tree of L...")
- 22:35, 6 February 2025 Andi talk contribs deleted page Sovereign's Orb (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Introductions] [back to Legacy Artifacts] The Sovereign’s Orb is a fist-sized ball of gold, encrusted with gems and carefully carved ornamentation. A hero is privately approached by a religious leader or governing figure from their home nation, and given this item in confidence. It is believed to contain physical relics and slivers of Essence from religious and national leaders...")
- 22:35, 6 February 2025 Andi talk contribs deleted page Kaladbolg (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Introductions] [back to Legacy Artifacts] A hero might receive this item from “Herb,” an artificer that lives on a farm just outside of town with his brother. In this case, the hero’s introduction begins with them arriving at Broken Shield, either to answer Abraham’s summons or by happenstance. Work with your player to narrate a brief montage of them getting acquainted wit...")
- 22:34, 6 February 2025 Andi talk contribs deleted page Heirloom Shield (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Introductions] [back to Legacy Artifacts] A hero might receive this item from “Herb,” an artificer that lives on a farm just outside of town with his brother. In this case, the hero’s introduction begins with them arriving at Broken Shield, either to answer Abraham’s summons or by happenstance. Work with your player to narrate a brief montage of them getting acquainted wit...")
- 22:34, 6 February 2025 Andi talk contribs deleted page Flesh Stitcher Manual (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Legacy Artifacts] == Flesh Stitcher Manual == Penned by the mad Doctor Frankenstein and his tutor, Professor Viktor Shelley, the Flesh Manual contains everything that a hopeful necromancer or golemancer would need in order to craft a creature of their own out of spare flesh. The book itself is as morbid as its topic matter and appears to be made out of human vellum and leather. ==== '''Base Stats''' ==== By...")
- 22:34, 6 February 2025 Andi talk contribs deleted page Death's Shattered Scythe (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Legacy Artifacts] == Death’s Shattered Scythe == Burnished iron shrapnel held together by pure psionic energy, this scythe is a remnant of Death’s own enormous weapon. The strange, indecipherable runes scrawled on the sides of the metal seem to change from time to time and are said to be the countless names of the dead. Death’s shattered scythe reaps the souls and strength of one’s enemies, consigning...")
- 22:32, 6 February 2025 Andi talk contribs deleted page Blessed Wind (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Introductions] [back to Legacy Artifacts] === Blessed Wind === This legendary sword has been passed down within the hero’s household for several generations. Rumor has it that the hero’s great-grandfather found Blessed Wind deep in a cave within the Great Chasm and used it to slay a vampire that menaced the Mad Forest of Derk back in the days of his youth. The hero’s great-gr...")
- 22:32, 6 February 2025 Andi talk contribs deleted page Berzerker Armor (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Introductions] [back to Legacy Artifacts] === Berzerker Armor === This item will be given to a hero as part of a ceremony signaling a key achievement, such as a graduation, coming of age, or succeeding in a great feat of strength. The hero should explain how they are part of an organization like the Order of the Darkscourge, or perhaps they hail from a small village or nomadic trib...")
- 22:32, 6 February 2025 Andi talk contribs deleted page Ascalon, Spear of the Saints (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Legacy Artifacts] This item will be given to a hero as part of a ceremony signaling a key achievement, such as a graduation, coming of age, or succeeding in a great feat of strength. The hero should explain how they are part of a guild or organization that has strong ties to a religious community, regardless of whether the hero themself observes religious practices. The Hierophants and Vigil would both make...")
- 22:32, 6 February 2025 Andi talk contribs deleted page Gretchling (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to lineages] When most adventurers think of a gretchling, they might imagine a small fae creature attempting to steal their hard-earned magical equipment. Though juvenile gretchlings are typically seen as annoyances at best, those that collect enough magic to reach maturity are quite distinct from their juvenile counterparts. While many young gretchlings are content to scavenge what little magic they can find in...")
- 22:21, 6 February 2025 Andi talk contribs created page Gretchling (Creature) (Created page with "[Back to creatures] {{LineageInfobox|image=Gretchling.png}} A Gretchling is a small, vaguely humanoid-shaped amphibious being that resembles a hairless raccoon with a frog head and huge, bulbous orange eyes. Gretchlings love ambient arcane energy, and they seek out scrolls, trinkets, and other objects that might have magical properties. Gretchlings feed off of this energy, and given enough time they can suck a magical item dry of any magic proper...")
- 22:17, 6 February 2025 Andi talk contribs deleted page Courtesan (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Harker's] Occupation Tags'': Aristocratic, Mercantile, Underworld'' You hail from what is often cited as the oldest of all professions. While the term “creature of the night” might make some think of vampires and their ilk, your profession is something quite different. As a prostitute, you are no stranger to the difficulties and hardships of life. You are also far more resilient than many may realize, as your...")
- 22:11, 6 February 2025 Andi talk contribs deleted page Blacksmith (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Harker's] Occupation Tags'': Mercantile'' Your crafts experience makes you an invaluable member to any community, forging everything from horseshoes to blades. Whether it be maintaining metalworks, creating items of utility and use, or arming soldiers from local militias to state-funded militaries, you can always find work with your skills. You are a centerpoint for adventurers, ensuring their arms are ready for t...")
- 21:02, 6 February 2025 Andi talk contribs deleted page Bartender (MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Harker's] Occupation Tags'': Mercantile'' You’ve always had your finger on the pulse of gossip and events in your local haunts, so much so that people make it a habit to seek you out for your knowledge. Your constant dealings with folk of every sort has left you a unique ability to read people and seek information, not to mention you can serve up the occasional party favor. You make for a fine conversationalist...")
- 20:55, 6 February 2025 Andi talk contribs deleted page Archivist (Librarian)(MythCraft Harker's Playtest) (content was: "__NOAUTOLINKS__ [back to Harker's] Occupation Tag'': Academic'' You are passionate about preserving the past and uncovering the secrets of the ages. Through weeks upon weeks of research sifting through dusty tomes, you are always seeking to expand your understanding of the world and to bring new knowledge to light. === '''Starting Equipment''' === If you take this profession when you create your character, gain the following gear, in add...")
- 20:50, 6 February 2025 Andi talk contribs created page Harker's BOPs (Created page with "__NOAUTOLINKS__ [back to Harker's] Once upon a time, your eyes fell upon the visage of a ghost, and it hasn’t left you alone ever since. You strongly believe you are being haunted by this spirit and even if you do not always see it, you always feel watched. You might have learned to ignore this constant presence, or perhaps it has made you paranoid, but no matter how you deal with it, you desperately want it to leave you be. Thus,...")
- 20:49, 6 February 2025 Andi talk contribs deleted page Dhampir (MythCraft Harker's playtest) (content was: "__NOAUTOLINKS__ [back to lineages] The oft maligned offspring of vampires, dhampirs are cursed to live half-lives in the shadow of their progenitors: careless, powerful beings with little concern for those beneath their ambitions. Dhampirs are not true vampires but are still parasitic in nature, only able to sustain themselves from the vitae of living creatures. Dhampirs are born between a union of humanoid and vampire, inheriting l...")
- 20:47, 6 February 2025 Andi talk contribs created page File:Dhampir.png
- 20:47, 6 February 2025 Andi talk contribs uploaded File:Dhampir.png
- 20:37, 6 February 2025 Andi talk contribs created page Dhampir (Created page with "__NOAUTOLINKS__ The oft maligned offspring of vampires, dhampirs are cursed to live half-lives in the shadow of their progenitors: careless, powerful beings with little concern for those beneath their ambitions. Dhampirs are not true vampires but are still parasitic in nature, only able to sustain themselves from the vitae of living creatures. Dhampirs are born between a union of humanoid and vampire, inheriting lesser strains of the blood curse at birth. Such matings...") Tag: Visual edit
- 20:24, 6 February 2025 Andi talk contribs deleted page Magic Items (D&D Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Harker's] == Items == ==== '''Blessed Book''' ==== ''Book, rare (requires attunement)'' A large, heavy leather-bound tome that smells of dust and old libraries, no matter how many times it comes outside in the fresh air. The book has divine iconography pertaining to one deity or pantheon of the MC’s choice. The book has 4 charges and regains 1d4 charges at dawn each day. By spending your bonus action and 1 c...")
- 20:24, 6 February 2025 Andi talk contribs deleted page Equipment (D&D Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Harker's] ''Harker's Guide to Vampire Hunting'' is set in Ancerra, which uses silver coins (sc) as its primary currency. To convert any material cost from standard D&D books to Ancerra's setting, assume that D&D's gold pieces (gp) and Ancerra's sc have a 1:1 conversion rate. == Weapons == {| class="wikitable" |+ !Name !Cost !Damage !Weight !Properties |- |Chain Whip |40 sc |1d8 bludgeoning |10 lb. |Heavy, reac...")
- 20:23, 6 February 2025 Andi talk contribs deleted page Fear and Sanity (D&D Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Harker's] In ''Veil of the Eternal Night,'' even leveling is scary. ''Veil of the Eternal Night'' introduces Fear: a mechanic that represents the mental and psychological strain put on heroes for enduring horrific circumstances. At certain intervals throughout the game, you may be forced to gain Psyche Talents. These are abilities that build upon one another and impose hardships on your character, potentially chan...")
- 20:23, 6 February 2025 Andi talk contribs deleted page Vampire (D&D Harker's Playtest) (content was: "__NOAUTOLINKS__ == Lore == A lone figure shrouded in a dark cloak perches on a forlorn balcony, surveilling their kingdom and determining where next to feed. Deep in the darkest recesses of a sprawling dungeon, arcane light casts a striking silhouette as a vampire arcanist practices her spells. Under the safety of thick smoke that blots out the sun, a vampire general in black and gold armor paints a crimson stroke across the battlefield, gorging himself on blood as he cuts hi...")
- 20:23, 6 February 2025 Andi talk contribs deleted page Werecreature (D&D Harker's Playtest) (content was: "__NOAUTOLINKS__ == Lore == The billowing clouds in the night sky overhead are outlined in glowing light. As they part, the five glowing moons of Ancerra become visible, drawing forth a chorus of howls from the creatures below. On an abandoned stretch of forested road, a merchant seeks cover as his companion doubles over. With thickening muscles, sharp claws, and a suddenly pantherlike face, his companion whirls on the merchant with a red vengeance. Miles away, in the wine cel...")
- 20:22, 6 February 2025 Andi talk contribs deleted page Races (D&D Harker's playtest) (content was: "[back to Harker's Playtest] '''Batfolk,''' short humanoid creatures with batlike features that often have reclusive tendencies. '''Dhampir,''' the mortal offspring of a vampire and a humanoid. '''Gretchling,'...", and the only contributor was "Nathan Heard" (talk))
- 20:22, 6 February 2025 Andi talk contribs deleted page Batfolk (D&D Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Races] Batfolk are humanoids with bat-like features. Since the start of their existence they have been at the center of several boogeyman stories, which is usually unjustified as they’re typically quite peaceful people who tend to mind their own business. Batfolk are generally seen as a rarity, with many people never having encountered them before, especially not in more remote areas. In reality, their numbers are ra...")
- 20:22, 6 February 2025 Andi talk contribs deleted page Dhampir (D&D Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Races] The oft maligned offspring of vampires, dhampirs are cursed to live half-lives in the shadow of their progenitors: careless, powerful beings with little concern for those beneath their ambitions. Dhampirs are not true vampires but are still parasitic in nature, only able to sustain themselves from the vitae of living creatures. Dhampirs are born between a union of humanoid and vampire, inheriting lesser strain...")
- 20:22, 6 February 2025 Andi talk contribs deleted page Gretchling (D&D Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Races] When most adventurers think of a gretchling, they might imagine a small fey creature attempting to steal their hard-earned magical equipment. Though juvenile gretchlings are typically seen as annoyances at best, those that collect enough magic to reach maturity are quite distinct from their juvenile counterparts. While many young gretchlings are content to scavenge what little magic they can find in small tr...")
- 20:21, 6 February 2025 Andi talk contribs deleted page Hellspawn (D&D Harker's playtest) (content was: "__NOAUTOLINKS__ [back to Races] When Dracula meddled in the machinations of the interplanar cosmos, he inadvertently created a massive new demiplane referred to simply as “Hell.” It has significant overlap with the more well-documented plane of Inferno, but the borders between Hell and Ancerra are also much more permeable. Hellspawn are created when fiendish spirits are drawn out of Hell and imbued into a corpse. This causes the corpse to...")
- 20:12, 6 February 2025 Andi talk contribs created page Harker's Lineages (Created page with "Venture into the rugged lands of Norspina as one of four new lineages: A flighty batfolk, proud dhampir, cantankerous gretchling, or menacing hellspawn! With the exception of hellspawn, these lineages canonically exist throughout Ancerra, and your MC may allow you to use these lineages even if you are not playing the ''Veil of the Eternal Night'' campaigns. == Batfolk == __NOAUTOLINKS__ Batfolk are humanoids with bat-like features. Since the start of their existence th...") Tag: Visual edit
- 20:05, 6 February 2025 Andi talk contribs deleted page Meeting Abraham (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Prologue] == Meeting Abraham == When each hero arrives at Broken Shield, they see that the entire town is trapped under some kind of magical dome-shaped force field that tints everything underneath in a reddish haze. The gateways on the road seem to be the only entry points into the town, with guards utilizing som...", and the only contributor was "Nathan Heard" (talk))
- 20:05, 6 February 2025 Andi talk contribs deleted page Broken Shield (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Prologue] == Broken Shield == Broken Shield is a large town, but not quite a city, nestled in the mountainous highlands of Forsten. It is frequented by travelers traveling north or south on the east of the Great Chasm, and is ideally situated in a mountain pass to relieve weary travelers after a long couple days...", and the only contributor was "Nathan Heard" (talk))
- 20:05, 6 February 2025 Andi talk contribs deleted page Town Locations (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Prologue] This section contains more detailed information on some of the locations that the heroes might explore. Bradshaw Manor is an especially notable location and has its own section. In addition to the special points of interest mentioned in this section, Broken Shield has all of the major trades you would e...", and the only contributor was "Nathan Heard" (talk))
- 20:04, 6 February 2025 Andi talk contribs deleted page The Celestial Abbey (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Town] === The Celestial Abbey === The Celestial Abbey is a large but poorly maintained religious building in the heart of Broken Shield. It overlooks the Shield Market just to the east of Bradshaw Manor. The Celestial Abbey was built with a combination of deific honor and spiritual safety in mind, and this...", and the only contributor was "Nathan Heard" (talk))
- 20:04, 6 February 2025 Andi talk contribs deleted page Easthill Academy (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Town] === Easthill Academy === '''''Read Aloud:''''' ''The road leading up the hill to the old, run-down school building is worn down and dusty, but in better repair than the building itself. The front gate opens with a simple push, as the latch has rusted beyond repair. The hinges creak loudly as the gate s...", and the only contributor was "Nathan Heard" (talk))
- 20:04, 6 February 2025 Andi talk contribs deleted page Northgate (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Town] === Northgate === The name “Northgate” is perhaps misleading, as it is technically not the northernmost gate in Broken Shield, but the true northernmost gate is verifiably also the easternmost gate, so the name of Northgate fell to the second-most-northern gate. The name has also spread to refer to...", and the only contributor was "Nathan Heard" (talk))
- 20:04, 6 February 2025 Andi talk contribs deleted page Bradshaw Manor (SoA D&D) (content was: "[back to Prologue] == Bradshaw Manor == Most residents grew up in sight of this tall stone manor, comforted by the stability the Bradshaws brought to their town. More recently, an ominous air has fallen over the house, as ready invitations to prominent townsfolk have dwindled to rare and eerie events, windows that used to brighten the hal...", and the only contributor was "Nathan Heard" (talk))
- 20:03, 6 February 2025 Andi talk contribs deleted page Broken Shield NPCs (SoA D&D) (content was: "[back to Prologue] == Broken Shield NPCs == Chester Rennie Credence Bradshaw Polly "Drumstick" Redleaf The Richard Brothers Sequoian Slate", and the only contributor was "Nathan Heard" (talk))
- 20:03, 6 February 2025 Andi talk contribs deleted page Smuggling Garlic or Silver (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Prologue] == Smuggling Garlic or Silver == In order to increase their odds against the vampire, the heroes may attempt to acquire silver or garlic. === Silvering Weapons === If they are on good terms with Herb Richard, he is willing to take a hero’s weapon and reforge it, infusing silver into it. This only work...", and the only contributor was "Nathan Heard" (talk))
- 20:03, 6 February 2025 Andi talk contribs deleted page Casing the Target (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Prologue] == Casing the Target == Over the course of their first few days in town, the heroes will need to carefully gather information about Credence Bradshaw, and possibly the other residents of Broken Shield. As most of the heroes will originally be from other locations, getting the townsfolk to open up and giv...", and the only contributor was "Nathan Heard" (talk))
- 20:03, 6 February 2025 Andi talk contribs deleted page Breaking the Barrier (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Prologue] == Breaking the Barrier == The heroes do not need to break the force field before confronting the vampire, but if they do not, then the vampire may walk in daylight freely, given that the force field blocks the direct effects of sunlight. Provided that the heroes have learned this, they will likely want...", and the only contributor was "Nathan Heard" (talk))
- 20:02, 6 February 2025 Andi talk contribs deleted page Striking the Vampire (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Prologue] == Striking the Vampire == Once the heroes feel ready to strike the vampire, allow them time to lay a trap. Credence Bradshaw has a relatively predictable routine, so they might lay an ambush or prepare booby traps somewhere that he is expected. If they have figured out that the vampire is actually Ches...", and the only contributor was "Nathan Heard" (talk))
- 20:02, 6 February 2025 Andi talk contribs deleted page A New Age, A Dark Age (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Prologue] == A New Age, A Dark Age == Broken Shield’s position in a geographically significant mountain pass in northern Forsten makes it a valuable military target, but the force fields have prevented Dracula from marching in and conquering it. Dracula’s forces have been watching and waiting for Broken Shield...", and the only contributor was "Nathan Heard" (talk))
- 20:01, 6 February 2025 Andi talk contribs deleted page Redleaf Tavern (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Town] === Redleaf Tavern === '''''Read Aloud:''''' ''Redleaf Tavern is a large building overlooking the Shieldmarket. It looks inviting, with cultivated rows of hostas outside its main door and jasmine flowers growing on trellises along the windowsills. A fat brown tabby cat with a blue leather collar readin...", and the only contributor was "Nathan Heard" (talk))
- 20:01, 6 February 2025 Andi talk contribs deleted page Richard Family Farm (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Town] === The Richard Family Farm === The Richard Family Farm is run by Herb and Salt Richard, human brothers in their thirties. Salt Richard primarily tends to the farm’s crops, along with his dozen or so farmers that report to him. Herb, on the other hand, runs tinkering services out of his wood shed, wh...", and the only contributor was "Nathan Heard" (talk))
- 20:01, 6 February 2025 Andi talk contribs deleted page Shieldmarket (SoA D&D) (content was: "__NOAUTOLINKS__ [back to Town] === Shieldmarket === '''''Read Aloud:''''' ''The Shieldmarket bustles with the sounds of laughter and merry conversation. Performers strum their instruments or demonstrate feats of great agility and coordination. Merchants cry their wares and offer special discounts - today only! - while street chefs p...", and the only contributor was "Nathan Heard" (talk))