Chosen Boatswain

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Many hear the call of the deeps, tempting the soul like a siren’s song. Some only hear this call in fleeting dreams, but for others, the sea’s beckoning whisper gradually becomes an undeniable roar.

Some (by their count) fortunate souls find themselves claimed by the depths. Transformed by the presence of elder gods from the lowest inky deeps, these “Chosen” sprout aquatic tentacles from their face and head. Some might manifest other aquatic adaptations, such as fish scales, barnacle growths, and the like.

Chosen Boatswain

Monster Level: 5
Medium. Abominable Eldritch Humanoid
STR DEX END AWR INT CHA
1 3 0 1 1 3
Ref: 13 Fort: 10 Ant: 11 Log: 11 Will: 13
Armor Rating 12 Resist Occult 4
Hit Points 35 Senses Low-Light Vision 60 ft
Speed 30 ft, Swim 30 ft Traits Iron Will
Skills (STR) Applied Force +3; (CHA) Intimidating +3, Persuading +3
Features
Amphibious. The Chosen Boatswain can breathe both air and water. One with the Deep. When a Chosen Boatswain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same initiative as the Boatswain.

Gift of the Chosen. Any creature that hits the Chosen Boatswain with an attack or ability that deals psychic damage must make a DC 13 CHA check or contract Gift of the Chosen.

Actions

The Chosen Boatswain can take TWO of the following actions, or take the same action twice.

Move. The Chosen Boatswain can move up to its speed.

Claw. Range 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Dagger. Thrown 20 ft Weapon. +3 vs AR. Hit: 5 (1d4+3) Sharp.

Hand Crossbow. Ranged 60 ft Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp.

Duel. The Chosen Boatswain assumes a stance that lets it Exploit.

OR the Chosen Boatswain can take ONE of the following actions.

Share Secrets. Ranged 30 ft Natural Weapon. +3 vs WILL. Hit: 7 (1d8+3) Psychic and target becomes Shaken until the end of its next turn, and make a secondary attack: +3 vs WILL. Hit: The target contracts Gift of the Chosen. Miss: The target is immune to Gift of the Chosen for 24 hours.

Deep Communion. The Chosen Boatswain may target one Chosen Crewmate or one humanoid creature infected with Gift of the Chosen within 5 ft of it. If the target is a Chosen Crewmate, it is immediately reduced to 0HP and the Chosen Boatswain regains HP equal to the amount the Chosen Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. Hit: 8 (1d10+3) Sharp and the Chosen Boatswain regains HP equal to half the damage dealt.

Reactions
Exploit (1/Round). If the Chosen Boatswain used its Duel ability on its last turn, it can Exploit.