Control Weather
Primal Invocation, Alchemy, Extrinsic, Weather
Prerequisites: Primal Tier 2
Casting Time: 15 minutes
Range: Sight
Materials: 1 gallon of water or 1 pound of sand
Requires: Gesture, Verbal
Duration: 1 hour
You change the atmosphere’s nonmagical composition in a 1⁄2-mile radius around you. This change occurs gradually over the course of 10 minutes and then is maintained for the duration. You choose the weather’s new properties based on whether you used water or sand.
Water: You can cause light precipitation of any kind, or cause heavy rainfall that results in a thunderstorm but not a tornado or hurricane. Alternatively, you can cause the area to be foggy, overcast, or humid.
Sand: You can suppress any precipitation or reduce thunderstorm conditions, making it impossible for a tornado or hurricane to form when it might have otherwise. Alternatively, you can cause the area to gain a pleasant breeze or to lose all wind movement.
In addition to the effects you specify, you can adjust the area’s temperature by up to 40 degrees F. This has no effect on magical weather.