Vodyanoy Shaman
Vodyanoys are violent amphibious creatures that have spiked frills and sharp claws. They form colonies in shallow oceanic waters, bringing them into frequent conflict with seafaring merchant vessels and even more intense conflict with fishers.
Several Vodyanoy are particularly noteworthy as instigators of trouble between land-dwelling and sea- dwelling coastal settlements.
Shaman
Vodyanoy Shamans are deeply in tune with the currents of the sea, and believe that at the end of time, the sea will rise and envelop the whole world. Their ideology predisposes them towards conflict with coastal cities that try to control the whims of the ocean.
Vodyanoy Shaman | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 2 | 0 | 0 | 1 | 3 |
| Ref: 12 | Fort: 10 | Ant: 10 | Log: 11 | Will: 13 | |
| Armor Rating 11 | Senses Low-Light Vision 60 ft | ||||
| Hit Points 30 | |||||
| Speed 30 ft, Swim 30 ft | |||||
| Skills (DEX) Sneaking +2; (AWR) Perceiving +2 | |||||
| Features | |||||
| Amphibious. The Vodyanoy Shaman can breathe air and water.
Ocean’s Call. Using CHA, the Vodyanoy Shaman can cast the Acid Stream Primal Chant. It can also cast the Calming Presence, Creeping Fear, Mists of the Everwilds, and Piscism Spells 1/Rest each. | |||||
| Actions | |||||
The Vodyanoy Shaman can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Vodyanoy can move up to its speed.
Claw. Reach 5 ft Natural Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp. Ocean’s Call. The Vodyanoy can cast one of its Ocean’s Call magic abilities. | |||||