Dire Wolf
Dire Wolf | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Medium. Giant Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 3 | 2 | 2 | -3 | -2 |
| Ref: 13 | Fort: 12 | Ant: 12 | Log: 7 | Will: 8 | |
| Armor Rating 13 | Senses Low Light Vision 60ft | ||||
| Hit Points 22 | |||||
| Speed 40ft | |||||
| Skills (DEX) Sneaking +3; (END) Distance Running +1; (AWR) Tracking +3, Perceiving +2 | |||||
| Features | |||||
| Keen Senses. The Wolf has an additional +2 bonus to AWR checks relying on hearing or smell.
Pack Tactics. The Wolf gains a +2 bonus to attack rolls if it has a conscious ally within 5ft of its target. | |||||
| Actions | |||||
The Wolf can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Wolf can move up to its speed. | |||||
| Bite. Reach 5ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, then +3 vs FORT. Hit: Target falls prone. | |||||
| Reactions | |||||
| Growl (1/Round). When a creature moves into melee distance of the Wolf, it can make a Bite attack. | |||||