Dinosaur Wrangler Ranger

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Dinosaur Wrangler Track

Talent PreReq Description Tags
Dinosaur Wrangler Ranger Entry You gain a special psionic attack that you can use against dinosaurs. It costs 2 AP, uses your CHA, has a range of 10ft, and targets their LOG. If you are riding the dinosaur, gain a +2 bonus to the attack roll. On a hit, deal 1d8 + CHA nonlethal psychic damage.

If your damage exceeds their total LOG, and if the dinosaur's ML is lower than your Ranger level, you may wrangle the dinosaur. (1/Rest)

If it was hostile towards you in the past hour, it is now indifferent towards you and will eventually wander away. If it was indifferent, it now views you as an ally for the next 1d6 x 10 minutes. It will let you ride it during this time. At the end of this time, it wanders away.

Ranger, Dinosaur Wrangler
Know Your Quarry Dinosaur Wrangler Gain +2 to all skill checks with the Survival tag that you make when interacting with Dinosaurs (even if you don't otherwise have that skill). Ranger, Dinosaur Wrangler
Nimble Dodge Know Your Quarry Gain Resist X against attacks made by Dinosaurs, where X equals their number of sizes larger than you. Ranger, Dinosaur Wrangler
Climb Beast Nimble Dodge Gain +4 Animal Handling. When adjacent to a Dinosaur, you may make an Animal Handling check vs a DC equal to 10 + the dinosaur's ML. If successful, you can climb the dinosaur, spending 1 AP for every size it is larger than you to do so.

The dinosaur can attempt to shake you off as though you are Grappling it.

Ranger, Dinosaur Wrangler
Primeval Companion Climb Beast You have wrangled a dinosaur to be your companion. Your dinosaur has stats shown after this talent track. It acts immediately after you in Initiative.

When you Take a Rest, you may change your dinosaur's type. (1/Month)

Ranger, Dinosaur Wrangler
Dinosaur Wrangler II Primeval Companion When you successfully use your Dinosaur Wrangler ability and the dinosaur views you favorably, it remains with you for 1d6 hours.

You may use Dinosaur Wrangler 2/Rest, but if you use the feature while you already have a dinosaur ally, that ally immediately wanders away.

Ranger, Dinosaur Wrangler
Nimble Dodge II Dinosaur Wrangler II Nimble Dodge becomes: Resist 2X against attacks made by Dinosaurs, where X equals their number of sizes larger than you. Ranger, Dinosaur Wrangler
Break in the Mount Nimble Dodge II When a Dinosaur tries to buck you off as though escaping a Grapple, you may spend 1 Reactive AP to make an Animal Handling check. If the result is higher than your defense against the Grapple, you may use your Animal Handling check instead. Ranger, Dinosaur Wrangler
Primeval Companion II Break in the Mount Your Primeval Companion gains an additional feature based on its type. This replaces their bonus from the Primeval Companion talent.

You may change your dinosaur's type 1/Week.

Ranger, Dinosaur Wrangler
Primeval Companion III Primeval Companion II When you change your Primeval Companion's type, you may choose for it to be any Dinosaur whose ML is no greater than 1/4 your Ranger level. Ranger, Dinosaur Wrangler
Break in the Mount II Primeval Companion III CHA/Rest, when you spend Reactive AP to use Break in the Mount, you may make a Dinosaur Wrangler attack as part of the same reactive action. Ranger, Dinosaur Wrangler
Nimble Dodge III Break in the Mount II Nimble Dodge becomes: Resist 3X against attacks made by Dinosaurs, where X equals their number of sizes larger than you. Ranger, Dinosaur Wrangler
Dinosaur Wrangler III Nimble Dodge III When you successfully use your Dinosaur Wrangler ability and the dinosaur views you favorably, it remains with you for 2d8 hours.

You may use Dinosaur Wrangler 3/Rest, but if you use the feature while you already have a dinosaur ally, that ally immediately wanders away.

Ranger, Dinosaur Wrangler
Primeval Companion IV Dinosaur Wrangler III When you change your Primeval Companion's type, you may choose for it to be any Dinosaur whose ML is no greater than 1/3 your Ranger level. Ranger, Dinosaur Wrangler
Dinosaur Master Primeval Companion IV When you use Dinosaur Wrangler to make a dinosaur allied with you, instead of the normal duration, it is allied with you for 31-X days, where X = its ML. This dinosaur will not leave you even if you during this duration use Dinosaur Wrangler on other dinosaurs, unless you release it from your alliance over the course of a Recoup.

You may not use this feature while a dinosaur is currently bonded to you with it.

Level 30: Dinosaurs bonded to you with this feature are bonded indefinitely until you release them. You may have up to two indefinitely bonded dinosaurs at a time, and they do not leave you when you bond other dinosaurs using Dinosaur Wrangler.

Ranger, Dinosaur Wrangler, Capstone

Info

Primeval Companion
Medium. Beast (Dinosaur)
STR DEX END AWR INT CHA
X 1 X X -3 -2
Ref: 12 Fort: 10+X Ant: 10+X Log: 7 Will: 8
X = your CHA
Armor Rating 12
Hit Points 4x your Ranger level Vulnerable Psychic 2
Speed 30ft
Actions

The Primeval Companion can take ONE of the following actions.

Move. The Primeval Companion can move up to its speed.

Slam. Reach 5ft Natural Weapon. +STR vs AR. Hit: 1d6+STR blunt.

You may modify your dinosaur by choosing one of the following types: Biped, Grazer, Hunter, or Longneck. Modify your dinosaur’s stats accordingly.

Primeval Companion Primeval Companion II

Biped

The Primeval Companion gains the following modifications.

Speed. The Primeval Companion’s speed increases by 10 ft.

MCAP. The Primeval Companion has 2 MCAP.

Biped

The Primeval Companion gains the following modifications. Speed. The Primeval Companion’s speed increases by 10ft. MCAP. The Primeval Companion has 3 MCAP.

Specialty. The Primeval Companion gains one additional bonus of your choice:

  • Speed. Additional +10ft speed.
  • Trumpet Crest. The Primeval Companion can make a loud noise that communicates simple 1-word messages like “danger” or “food” up to 500ft away.
  • Swimmer. The Primeval Companion has a swim speed equal to its walking speed.

Grazer

The Primeval Companion gains the following modifications.

Size. The Primeval Companion is Large.

MCAP. The Primeval Companion has 2 MCAP.

Beast of Burden. The Primeval Companion can carry an additional 4 Unwieldy items.

Grazer

The Primeval Companion gains the following modifications. Size. The Primeval Companion is Large.

HP. The Primeval Companion’s HP is 5x your Ranger level.

MCAP. The Primeval Companion has 2 MCAP.

Beast of Burden. The Primeval Companion can carry an additional 4 Unwieldy items.

Specialty. The Primeval Companion gains one additional bonus of your choice:

  • Shield Head. The companion gains Resist Physical 5 in a 60ft cone. At the start of each of its turns, it may choose which direction this cone is facing.
  • Devastating Tail. The Primeval Companion’s Slam attack now deals 1d10+STR physical damage.

Hunter

The Primeval Companion gains the following modifications.

Speed. The Primeval Companion’s speed increases by 5ft.

Claws. The Primeval Companion’s Slam attack does sharp damage.

Bite. The Primeval Companion has a special Bite attack. If it makes the attack, it cannot take any actions on its next turn, even if it misses. +STR vs REF. Hit: 2d6+STR sharp and the creature falls Prone.

Hunter

The Primeval Companion gains the following modifications.

Speed. The Primeval Companion’s speed increases by 5ft.

Claws. The Primeval Companion’s Slam attack does sharp damage.

Specialty. The Primeval Companion gains one additional bonus of your choice:

  • Tyrant. The Primeval Companion is Large and has the Bite attack: Bite. The Primeval Companion has a special Bite attack. If it makes the attack, it cannot take any actions on its next turn, even if it misses. +STR vs REF. Hit: 2d10+STR sharp and the creature falls Prone.
  • Raptor. The Primeval Companion is Small and adds its TA to its damage rolls. It gains +1 TA when attacking a creature if one of the Primeval Companion’s conscious allies is within 5ft of the target creature.

Longneck

The Primeval Companion gains the following modifications.

Size. The Primeval Companion is Huge.

HP. The Primeval Companion’s HP is 5x your Ranger level.

Beast of Burden. The Primeval Companion can carry an additional 8 Unwieldy items.

Eye in the Sky. While conscious, the Primeval Companion cannot be Completely Surprised.

Longneck

The Primeval Companion gains the following modifications.

Size. The Primeval Companion is Gargantuan.

HP. The Primeval Companion’s HP is 6x your Ranger level.

Beast of Burden. The Primeval Companion can carry an additional 12 Unwieldy items.

Eye in the Sky. The Primeval Companion cannot be Completely Surprised while conscious.

Trample. The Primeval Companion may make a special attack after it moves, targeting each creature that was within 5ft of it during its movement. It may make this attack 1/Recoup. +STR vs REF. Hit: 2d10+STR blunt and the creature is Dazed until the end of its next turn.