Thief (NPC)
Theif | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 2 | 0 | 3 | 1 | 0 |
| Ref: 13 | Fort: 10 | Ant: 13 | Log: 11 | Will: 10 | |
| Armor Rating 11 (leather armor) | Senses Low-Light Vision 30 ft | ||||
| Hit Points 18 | |||||
| Speed 30 ft | |||||
| Skills (DEX) Sneaking +4; (AWR) Perceiving +2; (INT) Lockpicking +4, Slight of Hand +2 | |||||
| Features | |||||
| Quick. The Thief adds +3 to their Initiative.
Concealed Sheath. The Thief can always have 2 daggers on its person, even after being searched. | |||||
| Actions | |||||
The Thief can MOVE and take ONE of the following actions. | |||||
| Move. The Thief can move up to its speed.
Dagger. Thrown 20 ft One-Handed Weapon. +2 vs AR. Hit: 4 (1d4+2) sharp. | |||||
| Reactions | |||||
| Slippery (1/Round). When a creature moves into melee distance of the Rogue, the Rogue may move 5 ft. | |||||