Cholereth Warrior

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Inferno is a plane of existence torn asunder by hatred and malice. Inferno is divided into four domains, each rife with conflict and backstabbing as various Archfiends and Exiles compete for dominance. The fiends of Choloreth, Melaneth, Phlegmereth, and Sanguineth each embody the twisted menace of their domains. The Exiles, too, are warped by their hellish environment, but they were once celestials. The Exiles still hold vestiges of their former splendor, boasting angelic wings, tremendous power, and otherworldly beauty.

Fiends of Cholereth

A great ocean of burning sand and coals known as Kalk’gahrak dominates the domain of Cholereth. The fiends of this realm wage eternal war across its savage dunes. The Cholereth follow more of a hierarchy than any of Inferno’s other domains as they organize themselves into bloodthirsty warbands that seek to dominate and slaughter one another. They fight with skill and tactic as much as brute force to defeat all who stand in their way. Three Archfiends each battle for complete dominance over Cholereth, and Mikhael, the leader of the Exiles, is headquartered deep within Kalk’gahrak, where he plans his own conquest of Inferno.

Cholereth War Bands

Many fiends in Cholereth organize themselves into war bands, with Raiders scouting ahead, Warlords organizing their troops, and Warriors doing the brunt of direct combat.

Cholereth Warrior

Monster Level: 20
Size. Large. Fiend
STR DEX END AWR INT CHA
6 6 4 2 3 2
Ref: 16 Fort: 14 Ant: 12 Log: 13 Will: 12
Armor Rating 17 DR 5/Magical Weapons
Hit Points 215
Speed 30 ft
Skills (STR) Applied Force +4; (END) Forced March +4
Features
Eternal Aggression. The Cholereth Warrior gains 1 TA per hostile creature within 5ft of it.

Shield Wall. The Cholereth Warrior gains +4 AR against ranged weapon attacks while within 5 ft of another Cholereth Warrior

Actions

The Cholereth Warrior can take FOUR of the following actions, or take the same action four times.

Move. The Cholereth Warrior can move up to its speed.

Claws. Reach 5ft Natural Weapon. +6 vs AR. Hit: 9 (1d6+6) sharp.

Katana. Reach 5ft Hand-and-a-Half Weapon. +6 vs AR. Hit: 10 (1d8+6) sharp and 3 (1d6) fire; if using 2 hands, then 11 (1d10+6) sharp and 3 (1d6) fire

OR the Cholereth Warrior can take TWO of the following actions, or take the same action twice...

Move. The Cholereth Warrior can move up to its speed.

Claws. Reach 5ft Natural Weapon. +6 vs AR. Hit: 9 (1d6+6) sharp.

Katana. Reach 5ft Hand-and-a-Half Weapon. +6 vs AR. Hit: 10 (1d8+6) sharp and 3 (1d6) fire; if using 2 hands, then 11 (1d10+6) sharp and 3 (1d6) fire

...AND take ONE of the following actions.

Greatbow. Ranged 1000 ft Two-Handed Weapon. +6 vs AR. Hit: 11 (1d10+6) sharp and make a secondary attack: +6 vs REF. Hit: Target is Grounded and has a speed of 0 ft until it spends 1 AP to pull the arrow out from its body and the ground. Doing so ends the conditions but gives the creature Bleeding 1.

OR the Cholereth Warrior can MOVE and take the following action twice.

Greatbow. Ranged 1000 ft Two-Handed Weapon. +6 vs AR. Hit: 11 (1d10+6) sharp and make a secondary attack: +6 vs REF. Hit: Target is Grounded and has a speed of 0 ft until it spends 1 AP to pull the arrow out from its body and the ground. Doing so ends the conditions but gives the creature Bleeding 1.
Reactions
Exploit (1/Round). The Warrior can Exploit.