Hiderigami

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Hiderigami are hard to spot, as they only have the physical appearance of a shimmer of wet heat with a slightly darker core in a vaguely humanoid shape. These elusive creatures hold a terrifying power: they can draw the moisture in from everything around them. The most powerful Hiderigami can cause localized droughts for months on end.

Hiderigami

Monster Level: 21
Medium. Fae, Elemental
STR DEX END AWR INT CHA
2 6 6 4 3 3
Ref: 16 Fort: 16 Ant: 14 Log: 13 Will: 13
Armor Rating 16 Resist Cold 4, Fire 4 Immune Nonmagical physical
Hit Points 180 Vulnerable Lightning 1
Speed 30 ft (Hover) Senses Darkvision 60 ft
Traits Immutable, Unerring Mind
Features
Fey Spirit. If the Hiderigami takes no action on its turn, it can turn become Ethereal. This condition ends immediately if the Hiderigami uses any of its actions except Boiling Aura, or if it takes damage.
Actions

The Hiderigami can take FIVE of the following actions, or take the same action five times.

Move. The Hiderigami can move up to its speed.

Claws. Reach 5 ft, Natural Weapon. +6 vs AR. Hit: 9 (1d6+6) sharp and 3 (1d6) fire.

OR the Hiderigami can take TWO of the following actions, or take the same action twice...

Move. The Hiderigami can move up to its speed.

Claws. Reach 5 ft, Natural Weapon. +6 vs AR. Hit: 9 (1d6+6) sharp and 3 (1d6) fire.

...AND take ONE of the following actions.

Boiling Aura. 15 ft Radius Natural Weapon. +6 vs FORT of each creature in the radius. Hit: 18 (2d12+6) fire.

Drain Moisture. Reach 5 ft, Natural Weapon. +6 vs FORT. Hit: 12 (1d12+6) necrotic and the target becomes Sickened until the end of its next turn. If the attack hits by 5 or more the target is also Fatigued.

OR the Hiderigami can take MOVE and take TWO of the following actions, or take the same action twice.

Boiling Aura. 15 ft Radius Natural Weapon. +6 vs FORT of each creature in the radius. Hit: 18 (2d12+6) fire.

Drain Moisture. Reach 5 ft, Natural Weapon. +6 vs FORT. Hit: 12 (1d12+6) necrotic and the target becomes Sickened until the end of its next turn. If the attack hits by 5 or more the target is also Fatigued.