Fetid Lurker

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Hailing from the Everwilds, Fetid Lurkers are most commonly affiliated with the Pashak Conclave. Similar to an elemental of fire or earth, a Fetid Lurker embodies the primal state of decay that plant matter experiences after it dies. Crawling through forest floors like a mix of a slug and a small woodland animal, Fetid Lurkers seek sickly plant and animal life to consume and aid in the process of death.

Fetid Lurker

Monster Level: 8
Huge. Monstrosity (Primal)
STR DEX END AWR INT CHA
4 2 4 3 -2 1
Ref: 12 Fort: 14 Ant: 13 Log: 8 Will: 11
Armor Rating 12 Resist Primal 3
Hit Points 80 Vulnerable Fire 2; DR 2/Fire
Speed 20 ft Senses Darkvision 30 ft
Skills (DEX) Sneaking +4 Traits Immutable
Features
Fetid Covering. The Fetid Lurker loses DR 2 for 30 seconds after taking fire damage.

Residual Sludge. Any space the Fetid Lurker moves over while it has its Filth Covering feature becomes covered in thick muck and is treated as difficult terrain for 1 hour.

Filth Wallower. The Fetid Lurker gains +6 Sneaking while submerged in mud or similar substances.

Actions

The Fetid Lurker can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Fetid Lurker can move up to its speed.

Pseudopod. Reach 10 ft, Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) blunt, and make a second attack: +4 vs FORT. Hit: The target becomes Stunned until the end of their next turn.

OR the Lurker can take ONE of the following actions.

Bite. Reach 5 ft, Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) sharp, and make a second attack: +4 vs FORT. Hit: The target gains Bleeding 1d4.