Hex Witch (Greater)

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Greater Hex Witch

Monster Level: 15
Medium. Humanoid (Occult)
STR DEX END AWR INT CHA
-1 3 5 3 4 5
Ref: 13 Fort: 15 Ant: 13 Log: 14 Will: 15
Armor Rating 15 (magical armor) Resist Elemental 5 Immune Charmed, Frightened, Psychic
Hit Points 110 DR 8/Radiant
Speed 30 ft Senses Darkvision 30 ft
Skills (CHA) Deceiving +4, Empathy +4 Traits Immutable
Features
Occult Chants. Using END, the Greater Hex Witch can cast the following chants. Blind, Mesmerize, Mind Tremor.

Occult Rituals. Using END, the Greater Hex Witch can cast the following rituals. Bedeviling Countenance, Curse of Trembling, Devil’s Sight, Entice, Warding Pentagram.

Occult Spells. Using END, the Greater Hex Witch can cast the following spells.

(At Will) Darkness, Hex of Hemophilia, Hex of Tumult, Minor Augmentation, Warp Step

(3/Day) Babble, Shadow Travel

(1/Day) Clot, Dark Smile, Fracture

Poppets. The Greater Hex Witch can create up to five poppets in the likeness of creatures with whom the Greater Hex Witch is familiar. Creating each poppet requires at least 1 hour. By spending 1 minute focused on one of these dolls, the Greater Hex Witch may sense exactly how far away the creature is and its current emotional state. The Greater Hex Witch can see through such a creature’s sense when it does so. It cannot do this if the creature is on a different plane of existence.

Sympathetic Magic. The Greater Hex Witch has TA on any magic attack roll against a creature for which it has a poppet. Furthermore, when casting a 1/Day spell on a creature for which it has a poppet, roll 1d6; on a roll of 6, the spell is not expended.

Sympathetic Range. The Greater Hex Witch can use chants and spells on creatures for whom it has poppets out to a range of 1 mile, and need not see the creature to make the magic attack roll.

Actions

The MONSTER can take FOUR of the following actions, or take the same action four times.

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OR the MONSTER can take TWO of the following actions, or take the same action twice...

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...AND take ONE of the following actions.

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OR the MONSTER can take TWO of the following actions, or take the same action twice.

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Reactions
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Features

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Actions

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