Bandit Captain
Info
Bandit Captain | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 2 | 0 | 2 | 1 | 3 |
| Ref: 13 | Fort: 11 | Ant: 13 | Log: 11 | Will: 13 | |
| Armor Rating 13 (Breastplate) | |||||
| Hit Points 73 | |||||
| Speed 30ft | |||||
| Skills (DEX) Sneaking +3; (AWR) Appraising +2, Perceiving +2; (CHA) Deceiving +4, Intimidating +4 | |||||
| Features | |||||
| Blend in Terrain. When the Bandit has cover, its AR and physical defenses increase by +1. | |||||
| Actions | |||||
'The Bandit can take TWO of the following actions, or take the same action twice.' | |||||
| Move. The Bandit can move up to its speed. | |||||
| Falchion. Reach 5ft One-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp. | |||||
| Shortbow. Ranged (200ft) One-Handed Weapon. +1 vs AR. Hit: 3 (1d4+1) sharp. | |||||
| Duel. The Bandit assumes a stance that allows it to Exploit if circumstances permit. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Bandit used Duel on its last turn, then it can Exploit. | |||||