Dire Anteater
Anteaters are strange products of nature with long snouts, longer tongues, and wickedly sharp claws.
Dire Anteater | |||||
|---|---|---|---|---|---|
| Monster Level: 4 | |||||
| Large. Giant Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 2 | 2 | 2 | -3 | -3 |
| Ref: 12 | Fort: 12 | Ant: 12 | Log: 7 | Will: 7 | |
| Armor Rating 12 | |||||
| Hit Points 35 | |||||
| Speed 30 ft, Climb 30 ft | |||||
| Actions | |||||
The Dire Anteater can MOVE and take ONE of the following actions. | |||||
| Move. The Dire Anteater can move up to its speed.
Claws. Reach 5 ft Natural Weapon. +2 vs AR. Hit: 6 (1d6+3) sharp. Tongue. Reach 10 ft Natural Weapon. +2 vs REF. Hit: 2 (1d4) blunt and the Dire Anteater pulls the creature 5ft closer. Come At Me Bro. The Dire Anteater assumes a stance that allows it to make a reactive attack. | |||||
| Reactions | |||||
| Come At Me Bro. If the Dire Anteater used Come At Me Bro on its last turn, then when a creature moves into reach of the Dire Anteater’s claws, the Anteater can make a Claw attack. It rolls 2d20, using the higher, when making this attack. | |||||