Dire Anteater

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Anteaters are strange products of nature with long snouts, longer tongues, and wickedly sharp claws.

Dire Anteater

Monster Level: 4
Large. Giant Beast
STR DEX END AWR INT CHA
2 2 2 2 -3 -3
Ref: 12 Fort: 12 Ant: 12 Log: 7 Will: 7
Armor Rating 12
Hit Points 35
Speed 30 ft, Climb 30 ft
Actions

The Dire Anteater can MOVE and take ONE of the following actions.

Move. The Dire Anteater can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +2 vs AR. Hit: 6 (1d6+3) sharp.

Tongue. Reach 10 ft Natural Weapon. +2 vs REF. Hit: 2 (1d4) blunt and the Dire Anteater pulls the creature 5ft closer.

Come At Me Bro. The Dire Anteater assumes a stance that allows it to make a reactive attack.

Reactions
Come At Me Bro. If the Dire Anteater used Come At Me Bro on its last turn, then when a creature moves into reach of the Dire Anteater’s claws, the Anteater can make a Claw attack. It rolls 2d20, using the higher, when making this attack.