Harpy

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Vicious coastal monstrosities, Harpies have the torsos and heads of greasy, emaciated humans, but have the wings of birds (most commonly a chicken or gull). Harpies also have wickedly sharp talons that they use to rend their victims. Harpies are fiercely territorial and often fight one another over disputed roosts.

Harpy

Monster Level: 8
Medium. Humanoid, Monstrosity
STR DEX END AWR INT CHA
2 4 0 2 -1 4
Ref: 14 Fort: 10 Ant: 12 Log: 9 Will: 14
Armor Rating 13
Hit Points 54
Speed 20 ft, Fly 60 ft
Skills (AWR) Perceiving +4
Features
Predatory Choir. Siren Song gains +1 for every Harpy that already used Siren Song this round (max +4).
Actions

The Harpy can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Harpy can move up to its speed.

Talons. Reach 5 ft, Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp.

OR the Harpy can take of the following action.

Siren Song. 300 ft Radius Natural Weapon. +4 vs WILL of all creatures within the radius. Hit: The target becomes Charmed for 10 minutes and must use its available movement to go towards the Harpy. Creatures charmed by Siren Song may make a DC 15 CHA check at the end of each of their turns to end this condition and become immune to Siren Song for one hour.