Clikkiri Buzzer

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Info

Clikkiri Buzzer
Monster Level: 10
Medium. Humanoid
STR DEX END AWR INT CHA
2 4 4 3 0 1
Ref: 14 Fort: 14 Ant: 13 Log: 10 Will: 11
Armor Rating 12
Hit Points 70
Speed 30ft, Fly 40ft Senses Blindsight 90ft
Skills (AWR) Perceiving +4
Features
Hivemind. Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.

Corrosive Blood. When the Clikkiri takes physical damage, all creatures within 5ft must make a DC13 FORT check or take 5 (2d4) corrosive.

Divebomb. If the Clikkiri dies and is flying, then when it hits the ground, each creature in a 5ft radius from its point of impact takes 10 (4d4) corrosive.

Actions

The Clikkiri can take THREE of the following actions, or take the same action three times.

Move. The Clikkiri can move up to its speed.

Stinger. Reach 5ft Natural Weapon. +4 vs AR. Hit: 6 (1d4+4) sharp and 5 (2d4) toxic.

Caustic Spit. Ranged (60ft) Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) corrosive and the target becomes Sickened until the end of its next turn.

Features

Features. Info

Actions

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Reactions

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