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Combined display of all available logs of MythCraft Online SRD . You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 16:19, 2 August 2024 Andi talk contribs created page Witch Covens (Created page with "__NOAUTOLINKS__ == Coven of the Everwilds == The Coven of the Everwilds is primarily located in its namesake haunt. Throughout the Everwilds, witches of this coven make their homes in villages or in the wilderness along with at least two of their fellow witches. Witches from this coven actively pursue positive relationships with the Archfae of all six Conclaves and are generally respected by fae of all types. Some cells of this coven can be found in Gathandia, especiall...") Tag: Visual edit
  • 16:17, 2 August 2024 Andi talk contribs created page Scholarly Orders (Created page with "__NOAUTOLINKS__ == Essencary Epistemologist == The Essencary Epistemologists are a group of scholars that travel around Gathandia giving lectures and debating with students and other scholars at any educational institution where they can find willing participants. They can be identified by blue academic regalia with silver embroidered threading. By nature, these scholars are most interested in one’s state of being, of existing, and contemplating how the process of thi...") Tag: Visual edit
  • 16:14, 2 August 2024 Andi talk contribs created page Performing Troupes (Created page with "__NOAUTOLINKS__ == The Bumblefumble Festival == Hundreds of nomads travel together to put on the Bumblefumble Festival outside different cities across the continent. This festival includes carnival food and games, along with performances by the Bumblefumble bards and acrobats. Fire eaters, sword jugglers, lion tamers, and other eccentric performers also draw crowds in droves. The Bumblefumble Festival has a dark secret, however. All of their games are shams designed to...") Tag: Visual edit
  • 16:10, 2 August 2024 Andi talk contribs created page Mundane Guilds (Created page with "__NOAUTOLINKS__ == Adventure Advisor == Adventure Advisor is a service provided to many adventurers and travelers that ranks taverns, inns, marketplaces, smithies, and even chapels according to different metrics. Each location that has an adventure advisor review is ranked on a scale of one to five shields, coins, and stars. The more shields, the safer the location is; the more coins, the greater its expenses; and the more stars the greater the overall quality and enjoy...") Tag: Visual edit
  • 16:05, 2 August 2024 Andi talk contribs created page Mercenary Organizations (Created page with "__NOAUTOLINKS__ == Black Soil == A brutal mercenary band that operates in the northwest, Black Soil can typically be found in Skavr, Eryndor, and Ruptaea, though they occasionally operate in Fjordenhaven as well. This mercenary band is utterly unscrupulous, enjoying the more violent jobs with unsettling glee. They burn, loot, and pillage towns with reckless abandon. Black Soil also has strong cult elements and has been known to perform horrifying chants and dances in h...") Tag: Visual edit
  • 15:59, 2 August 2024 Andi talk contribs created page Magical Guilds (Created page with "__NOAUTOLINKS__ == The Cabinet == The Cabinet is a secret council of twelve masters of psionic magic. They oversee instructors, who in turn train hundreds of psionic latents. The Cabinet’s instructors often also serve as neutral advisors to many nations and are dispersed across Ancerra, serving as translators, diplomats, and long-distance telepathic communicators. A representative from the Cabinet serves as a symbol of status and lends legitimacy to a nation’s leade...") Tag: Visual edit
  • 15:34, 2 August 2024 Andi talk contribs created page Crime Syndicates (Created page with "== Ardents == Based in Roshallan, the Ardents are a covert order of zealots who believe that Roshallan’s aggression and annexation of other nations is unforgivable. The Ardents view themselves as the tools of the divine, as just punishment for Roshallan’s actions. Ardents believe that they are morally superior to crime syndicates - the Ardents act out of a strong desire for justice, while criminal entities act out of a drive for profit. Even so, Ardents will begrudgi...") Tag: Visual edit
  • 15:01, 2 August 2024 Andi talk contribs deleted page Creating an Encounter (content was: "== Creating an Encounter == When designing a balanced combat encounter, add up the total level of all of the adventurers involved. Divide that number by two. The total Monster Level (ML) of all of your monsters added together should be equal to this number. If the ML total is higher than 2x the adventurers’ character levels, then the encounter will be more punishing; if the total...", and the only contributor was "Andi" (talk))
  • 14:32, 2 August 2024 Andi talk contribs created page Magnetic Gloves (Created page with "__NOAUTOLINKS__ ''Gloves, Uncommon, Essence 15'' These leather gloves are interlaced with thin metal plates across the fingers and palms. You cannot be unwillingly disarmed of any metal object that you are holding and do not need to make STR checks when climbing a metal surface (you automatically succeed). Magic Items") Tag: Visual edit
  • 14:30, 2 August 2024 Andi talk contribs deleted page Magnetic GLoves (content was: "''Gloves, Uncommon, Essence 15'' These leather gloves are interlaced with thin metal plates across the fingers and palms. You cannot be unwillingly disarmed of any metal object that you are holding and do not need to make STR checks when climbing a metal surface (you automatically succeed). Magic Items", and the only contributor was "Spazztaztic" (talk))
  • 13:34, 2 August 2024 Andi talk contribs created page Symbiotic MImic (Created page with "__NOAUTOLINKS__ ''Magical, Rare, Essence 20'' '''Base:''' Leather Armor This set of plain leather armor is actually a non-hostile mimic in disguise. You gain +2 AR and may spend 4 AP to change this armor’s base to Leather Armor, Scale Mail or Plate (Full). Additionally, you cannot be surprised. Whenever you regain HP, you only regain ½ what you normally would. Unequipping the armor requires a successful DC 14 CHA check; if you fail, you cannot attempt to remove th...")
  • 13:33, 2 August 2024 Andi talk contribs deleted page Symbiotic MInic (content was: "__NOAUTOLINKS__ ''Magical, Rare, Essence 20'' '''Base:''' Leather Armor This set of plain leather armor is actually a non-hostile mimic in disguise. You gain +2 AR and may spend 4 AP to change this armor’s base to Leather Armor, Scale Mail or Plate (Full). Additionally, you cannot be surprised. Whenever you regain HP, you only regain ½ what you normally would. Unequipping the armor requires a successful DC 14 CHA check; if you fail, you cannot attempt to remove the armor...")
  • 13:25, 2 August 2024 Andi talk contribs created page Shield of Thorns (Created page with "__NOAUTOLINKS__ ''Magical, Rare, Essence 20'' '''Base:''' Buckler This round iron buckler is covered in twisting metal thorns. You can make a 0 Reactive AP special attack immediately after a creature makes a melee attack against you. The special attack is +DEX vs REF. Hit: 1d6 sharp and the target gains Bleeding 1. You can use this feature once per round, resetting at the start of each of your turns. Magic Items")
  • 13:25, 2 August 2024 Andi talk contribs deleted page Shield of Throns (content was: "''Magical, Rare, Essence 20'' '''Base:''' Buckler This round iron buckler is covered in twisting metal thorns. You can make a 0 Reactive AP special attack immediately after a creature makes a melee attack against you. The special attack is +DEX vs REF. Hit: 1d6 Sharp and the target gains Bleeding 1. You can use this feature once per round, resetting at the star...", and the only contributor was "Spazztaztic" (talk))
  • 14:36, 1 August 2024 Andi talk contribs created page Lute of Lost Tomes (Created page with "__NOAUTOLINKS__ STR Weapon, One-Handed, Magical, Uncommon, Essence 15 Range: Melee APC: 2 Damage: 1d6+1 blunt This bronze-edged lute is made of solid oak and produces deep, full tones when played. Successful melee attacks with the Lute of Lost Tones give the target the Deafened condition until the end of their next turn. Additionally, you gain +4 to CHA/Instrument checks using this item.")
  • 10:45, 1 August 2024 Andi talk contribs created page Insanity (Created page with "__NOAUTOLINKS__ Beyond the shelter of civilization, untold horror awaits in the dark recesses of the wilderness. Sometimes, the blackened alleys of an oppressed city and hidden basements of mad scientists hold horrors just as foul. Adventuring often brings heroes face to face with terrifying monsters and maddening experiences. When your heroes come face to face with abject terror, you might make them roll for insanity. Insanity should primarily change a character’s ou...") Tag: Visual edit
  • 10:44, 1 August 2024 Andi talk contribs deleted page Sanity (content was: "Beyond the shelter of civilization, untold horror awaits in the dark recesses of the wilderness. Sometimes, the blackened alleys of an oppressed city and hidden basements of mad scientists hold horrors just as foul. Adventuring often brings heroes face to face with terrifying monsters and maddening experiences. When your heroes come face to face wit...", and the only contributor was "MyconidSovereign" (talk))
  • 10:44, 1 August 2024 Andi talk contribs undeleted page Sanity (1 revision)
  • 10:44, 1 August 2024 Andi talk contribs deleted page Sanity (content was: "Beyond the shelter of civilization, untold horror awaits in the dark recesses of the wilderness. Sometimes, the blackened alleys of an oppressed city and hidden basements of mad scientists hold horrors just as foul. Adventuring often brings heroes face to face with terrifying monsters and maddening experiences. When your heroes come face to face wit...", and the only contributor was "MyconidSovereign" (talk))
  • 09:45, 1 August 2024 Andi talk contribs created page Swamp-Pod Slime (Created page with "''Rare Natural Poison'' ''Lethality: Low'' ''Transmissibility: None'' '''Application:''' A creature gains Swamp-Pod Poisoning when directly consuming Swamp Pods or drinking something laced with Swamp-Pod Slime. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative. * '''Day 1:''' Become Dazed as you dissociate from reality while small r...") Tag: Visual edit
  • 09:45, 1 August 2024 Andi talk contribs deleted page Swamp- Pod Slime (content was: "''Rare Natural Poison'' ''Lethality: Low'' ''Transmissibility: None'' '''Application:''' A creature gains Swamp-Pod Poisoning when directly consuming Swamp Pods or drinking something laced with Swamp-Pod Slime. Symptoms: An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to...", and the only contributor was "Spazztaztic" (talk))
  • 09:38, 1 August 2024 Andi talk contribs created page Lingering Injures (Created page with "__NOAUTOLINKS__ Sometimes, a hero will sustain a significant injury. A club from a trollkin berzerker might crack a rib, or an unfortunate encounter with a swarm of bendelexes might leave an adventurer with severe internal bleeding. Giving a hero a lingering injury can be a meaningful way to remind the heroes that they are not immortal, and that sometimes they are not up to the task of defeating every monster they encounter. Note, however, that lingering injuries can s...") Tag: Visual edit
  • 09:37, 1 August 2024 Andi talk contribs deleted page Injuries (content was: "= Lingering Injuries = Sometimes, a hero will sustain a significant injury. A club from a trollkin berzerker might crack a rib, or an unfortunate encounter with a swarm of bendelexes might leave an adventurer with severe internal bleeding. Giving a hero a lingering injury can be a meaningful way to remind the heroes that they are not immortal, and that sometimes they are not up to the task of defeating every monster they encounter. Note, however, that lingering injurie...")
  • 09:35, 1 August 2024 Andi talk contribs created page Trebuchet (Automatic) (Created page with "__NOAUTOLINKS__ {| class="creature" ! colspan="2" | === Trebuchet (Automatic) === |- | colspan="2" |An automatic trebuchet is a work of technological genius that dramatically speeds up the machine’s reload time. Beasts that can carry seven or more unwieldy items can drag a trebuchet if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the trebuchet. Automatic trebuchets cost 20,000 sc. |- | colspan="2" | |- |''...") Tag: Visual edit
  • 09:33, 1 August 2024 Andi talk contribs created page Trebuchet (Created page with "__NOAUTOLINKS__ {| class="creature" ! colspan="2" | === Trebuchet === |- | colspan="2" |A much larger and more powerful cousin to the catapult, a trebuchet is dozens of feet tall and can hurl stone balls almost as far as a cannon. Beasts that can carry seven or more unwieldy items can drag a trebuchet if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the trebuchet. Trebuchets cost 8000 sc. |- | colspan="2" |...") Tag: Visual edit
  • 09:30, 1 August 2024 Andi talk contribs created page Siege Tower (Created page with "__NOAUTOLINKS__ {| class="creature" |+ ! colspan="2" | === Siege Tower === |- | colspan="2" |Siege towers are enormous, wheeled towers usually made of wood and reinforced with iron. They provide total cover to creatures within the tower and have drawbridges that can be lowered to allow soldiers to run from the top of the siege tower directly onto an enemy’s battlements. Beasts that can carry seven or more unwieldy items can drag or push a siege tower. A team of beasts...") Tag: Visual edit
  • 09:27, 1 August 2024 Andi talk contribs created page Catapult (Created page with "__NOAUTOLINKS__ {| class="creature" |+ ! colspan="2" | === Catapult === |- | colspan="2" |Catapults are heavy contraptions that can launch their payloads at high speeds and arching trajectories. While not as powerful as trebuchets, catapults are more maneuverable and can be used to launch specialty ammunition over a fortified wall. Beasts that can carry five or more unwieldy items can drag a catapult if it is mounted on wheels. A team of beasts that can collectively carr...") Tag: Visual edit
  • 16:22, 31 July 2024 Andi talk contribs created page Cannon (Created page with "__NOAUTOLINKS__ {| class="creature" |+ ! colspan="2" | === Cannon === |- | colspan="2" |A thick, heavy gun that relies on black powder to propel heavy iron balls at high speeds, a cannon is a devastating weapon that can tremendously turn the tide of a siege or naval conflict. A beast that can carry three or more Unwieldy items can drag the cannon by itself when the cannon is mounted on wheels. Cannons cost 2,200 sc. |- | colspan="2" | |- |'''Range:''' 2500 ft |'''Speed:...") Tag: Visual edit
  • 16:20, 31 July 2024 Andi talk contribs created page Battering Ram (Created page with "__NOAUTOLINKS__ {| class="creature" ! colspan="2" | === Battering Ram === |- | colspan="2" |A battering ram is a thick tree trunk reinforced with metal and intended to break down gateways and doors. Battering rams cost 500 sc. |- | colspan="2" | |- |'''Range:''' 5 ft |'''Speed:''' 40 ft |- |'''Ammunition:''' - |'''HP:''' 20 |- |'''Reload:''' - |'''AR:''' 13 '''REF:''' 7 '''FORT:''' 13 |- |'''AOE:''' None |'''Resist''' Blunt 5 '''Immune''' Psychic |- |'''Heft:''' 8 |'''D...") Tag: Visual edit
  • 16:15, 31 July 2024 Andi talk contribs created page Ballista (Portable) (Created page with "__NOAUTOLINKS__ {| class="creature" |+ ! colspan="2" | === Ballista (Portable) === |- | colspan="2" |This ballista is mounted on a low-to-the-ground wagon. It can be saddled to horses or other beasts of burden, and any beast that can carry at least two Unwieldy items can pull the ballista by themself. It is light enough to feasibly be dragged by a couple strong humanoids. Portable ballistae cost 1,500 sc. |- | colspan="2" | |- |'''Range:''' 1600 ft |'''HP:''' 30 |- |'''...") Tag: Visual edit: Switched
  • 14:59, 31 July 2024 Andi talk contribs created page Designing Combat (Created page with "__NOAUTOLINKS__ One of the most exciting aspects of MythCraft is combat. When your adventuring party meets a vicious monster or cutthroat bandits, this will likely result in combat. This chapter will help you consider the various aspects of combat, and offers a handful of ideas to help you design interesting combat encounters. When preparing a combat encounter, there are four primary elements to consider: the heroes, the monsters, the environment, and the objectives of...") Tag: Visual edit: Switched
  • 13:59, 31 July 2024 Andi talk contribs deleted page Weather Conditions (content was: "__NOAUTOLINKS__ Weather might dramatically affect how far and how quickly a party can travel. It will certainly be more efficient to travel during periods of good weather than traveling in the middle of a heavy hailstorm or blizzard. === Weather Effects on Travel === {| class="wikitable" !Weather !Description !Travel Effects |- |Blizzard |Intense snowfall with strong winds, sever...", and the only contributor was "Andi" (talk))
  • 13:59, 31 July 2024 Andi talk contribs deleted page Weather (content was: "Weather might dramatically affect how far and how quickly a party can travel. It will certainly be more efficient to travel during periods of good weather than traveling in the middle of a heavy hailstorm or blizzard. Weather Effects on Travel {| class="wikitable" !Weather !Description !Travel Effects |- |Blizzard |Intense snowfall with strong winds, severely impacting visibility and making travel perilous. |Your pace cannot exceed 1 mile every 4 hours. Each hour,...")
  • 13:57, 31 July 2024 Andi talk contribs created page Weather Conditions (Created page with "__NOAUTOLINKS__ Weather might dramatically affect how far and how quickly a party can travel. It will certainly be more efficient to travel during periods of good weather than traveling in the middle of a heavy hailstorm or blizzard. === Weather Effects on Travel === {| class="wikitable" !Weather !Description !Travel Effects |- |Blizzard |Intense snowfall with strong winds, severely impacting visibility and making travel perilous. |Your pace cannot exceed 1 mile ev...") Tag: Visual edit
  • 13:54, 31 July 2024 Andi talk contribs deleted page Travel (content was: "=== Natural Environments === As your adventurers traverse the world, they might be confronted with any number of environments. When designing your world, you might want to use environments as they appear in the real world, or you might want to modify the environments in some way. Maybe you emphasize the most extreme elements of an environment (forests with miles-tall trees, for example) or perhaps you introduce a small but significant twist to your ecosystem (such as a region w...")
  • 13:54, 31 July 2024 Andi talk contribs created page Natural Environments and Travel (Created page with "=== Natural Environments === As your adventurers traverse the world, they might be confronted with any number of environments. When designing your world, you might want to use environments as they appear in the real world, or you might want to modify the environments in some way. Maybe you emphasize the most extreme elements of an environment (forests with miles-tall trees, for example) or perhaps you introduce a small but significant twist to your ecosystem (such as a r...")
  • 13:09, 31 July 2024 Andi talk contribs created page Languages (Created page with "MythCraft does not officially track languages, but assumes that any humanoid can find some way of accurately communicating very basic ideas and simple conversations with other humanoids, either via translator or nonverbal cues. If you want to add a little more complexity to your games, you can use one or more of the following models for adding languages to your game. === Lineage Languages === This model approaches languages through the lens of lineages. Each sapient lin...") Tag: Visual edit
  • 11:28, 31 July 2024 Andi talk contribs created page Goodwill for MCs (Created page with "__NOAUTOLINKS__ In addition to fighting monsters and exploring wondrous locales, adventurers will need to maintain and cultivate their reputation in the various towns and cities that they frequent. Goodwill is a mechanic that tracks a community’s sentiment towards an individual. Any action a party or player takes may generate positive or negative Goodwill. Professions have a particularly strong effect on Goodwill. Goodwill is tracked across several spheres of the com...") Tag: Visual edit
  • 11:22, 31 July 2024 Andi talk contribs created page Designing Factions (Created page with "You likely have had several ideas for guilds, criminal organizations, militia groups, and similar factions already as you have begun charting out your settlement. While your adventurers may not interact directly with each of the factions in your settlement, it can be useful to have a few notes prepared about each faction. Even if your adventurers do not interact with a guild or faction, its activity might impact the adventurers in some way. == Faction Interests == What...") Tag: Visual edit
  • 11:11, 31 July 2024 Andi talk contribs created page Designing a Settled Area (Created page with "__NOAUTOLINKS__ As you map out a settlement or collection of towns in a settled area, start with two fundamental questions: why is it here, and how does it survive? Even the largest cities once started at one point as small towns. If a town survives, it has a reliable source of water, food, and reasonable protection from invasion by other settlements or by monsters. Most towns start on a river or by a lake, though some can originate at the crossroads of major trade rout...") Tag: Visual edit: Switched
  • 11:01, 31 July 2024 Andi talk contribs created page Designing the World (Created page with "__NOAUTOLINKS__ From grand castle to deep cave, your quests will take you far and wide. Your adventurers are likely to explore many settled areas, from a tiny village or farming commune to a sprawling megacity. While you don’t need to meticulously map out every inch of your campaign world, it’s a good idea to at least have a world map with a few regions, cities, and points of interest. While you can design your campaign world using whatever process works best for...") Tag: Visual edit
  • 10:11, 31 July 2024 Andi talk contribs created page Encounter Balacing (Created page with "__NOAUTOLINKS__ {| class="wikitable" |+Combat Encounters !Dfficulty !Encounters |- |Trivial |Total enemy ML = 1/2 total party level - 3 or more |- |Easy |Total enemy ML = 1/2 total party level - 1 or 2 |- |Normal |Total enemy ML = 1⁄2 total party level |- |Difficult |Total enemy ML = 1/2 total party level + 1 or 2 |- |Deadly |Total enemy ML = 1⁄2 total party level +3 or 4 |- |Very Deadly |Total enemy ML = 1⁄2 total party level +5 or more |} For example, if an adve...") Tag: Visual edit
  • 10:05, 31 July 2024 Andi talk contribs created page Character Advancement Options (Created page with "__NOAUTOLINKS__ Like most TTRPGs, MythCraft campaigns involve the heroes getting better over time. Each time a character gains a level, they gain more HP, an additional Attribute Point, and a new Talent. But when should heroes level up? == Milestone Progression == Given MythCraft’s focus on compelling narratives, milestone progression is the ideal method to use when determining if characters should level up. Using this method, when the heroes have achieved a notable m...") Tag: Visual edit: Switched
  • 09:58, 31 July 2024 Andi talk contribs created page Adventure Arcs and Sessions/One-Shots (Created page with "== Adventure Arcs == Adventure arcs are the sections that make up a campaign, kind of like chapters in a novel. Planning an adventure arc is a little different than planning an entire campaign, but many of the same principles apply. Consider what the heroes and villains stand to gain in an adventure arc and what their motives likely are. Think about how and where the adventure arc will conclude. How does this propel the campaign forward? What new revelations will the he...") Tag: Visual edit
  • 09:54, 31 July 2024 Andi talk contribs created page Themes, Plot, and Setting (Created page with "Designing a campaign can be a daunting task. It might be difficult to know where to begin, or what questions to ask yourself as you outline your world. In addition to memorable heroes, villains, and supporting characters, there are a few key elements that contribute to making a memorable campaign: Themes, Plot, and Setting. == Themes == The themes of your campaign can be thought of as the lifeblood of your story, the pulse around which heroes, villains, and plot eleme...") Tag: Visual edit
  • 09:37, 31 July 2024 Andi talk contribs created page Heroes, Villains, and Supporting Cast (Created page with "Any MythCraft campaign should revolve, first and foremost, around the heroes and villains of the story. The Heroes will be the characters played by the various players at your table, while the villains are their direct or indirect adversaries. This page provides tools for thinking about your campaign’s heroes and villains, along with fleshing out the supporting cast of NPCs that are not necessarily for or against your heroes. If you need to quickly improvise an NPC,...") Tag: Visual edit
  • 09:24, 31 July 2024 Andi talk contribs created page Tips for new MCs (Created page with "Many are the responsibilities of the MythCrafter (MC). As rules referee, main villain, a whole host of supporting characters, and the adventuring party’s number one fan, you have many roles to fill. MCing can be a tremendously rewarding experience, but it also takes significantly more preparation than simply playing the game. Whether you’re new to MCing or you’ve been running TTRPGs for years, it can be helpful to skim through this page. Thispage helps you conside...") Tag: Visual edit
  • 17:54, 27 July 2024 User account Dannyrmendoza talk contribs was created
  • 15:31, 26 July 2024 Nathan Heard talk contribs created page Wolden Citizens (DotS D&D) (Created page with "[back to Daughter of the Shadows] == Xu family == === Mei Xu === Mei Xu is a female human in her late thirties with light brown skin, medium-length black hair and dark monolid eyes. She’s married to Hongyi and is the mother of the triplets. She is a long-time citizen of Wolden and has been happy about the Father of Mercies’s arrival, especially considering the good work he has done. Regardless, she is not as interested in his political a...") Tag: Visual edit
  • 15:30, 26 July 2024 Nathan Heard talk contribs created page Wolden Citizens (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] == Xu family == === Mei Xu === Mei Xu is a female human in her late thirties with light brown skin, medium-length black hair and dark monolid eyes. She’s married to Hongyi and is the mother of the triplets. She is a long-time citizen of Wolden and has been happy about the Father of Mercies’s arrival, especially considering the good work he has done. Regardless, she is not as interested in his political a...") Tag: Visual edit
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