Specialization Talents: Difference between revisions

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|Shield Siblings
|Shield Siblings
|While you are within 5 ft of another creature with this Talent and you are both wielding Tower Shields, you gain the following benefits.
|While you are within 5 ft of another creature with this Talent and you are both wielding Tower Shields, you gain the following benefits.
Whenever both shields are braced and one of you moves 5 ft, the other may move 5 ft as well without expending AP. If you are moving into a space that another creature occupies, you may make a special attack: STR vs FORT, adding your Shield Siblings AR bonus to your attack roll. Hit: That creature is pushed back 5 ft.
 
* Whenever both shields are Braced and one of you moves 5 ft, the other may move 5 ft as well without expending AP.
 
* If you are moving into a space that another creature occupies, you may make a special attack: STR vs FORT, adding your Shield Siblings AR bonus to your attack roll. '''Hit:''' That creature is pushed back 5 ft.


Neither you nor your Shield Sibling can be moved against your will while both shields are braced.
Neither you nor your Shield Sibling can be moved against your will while both shields are braced.
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|'''Shield Bash'''
|'''Shield Bash'''
|Shield Training
|Shield Training
|If you have a kite or heater shield equipped and the additional AR you receive from having that shield equipped causes a melee weapon attack to miss you, you make a Shield Bash reactive attack for 1 AP, automatically hitting for 1d4 + STR damage.
|If you have a kite or heater shield equipped and the additional AR you receive from having that shield equipped causes a melee weapon attack to miss you, you make a Shield Bash reactive attack for 1 Reactive AP, automatically hitting for 1d4 + STR damage.
|''Defense, Shield''
|''Defense, Shield''
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|'''Tower Shield Specialization IV'''
|'''Tower Shield Specialization IV'''
|Tower Shield Specialization III
|Tower Shield Specialization III
|The cover granted to creatures directly behind you increases to Cover 3 and they are considered concealed, creatures in squares directly or diagonally behind you and within 10 ft of you gain Cover 1.
|The cover granted to creatures directly behind you increases to Cover 3 and they are considered Concealed, creatures in squares directly or diagonally behind you and within 10 ft of you gain Cover 1.
|''Defense, Shield''
|''Defense, Shield''
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|'''Animal Companion'''
|'''Animal Companion'''
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|You gain a small, mundane animal companion, such as a songbird or hamster. This monster does not have statistics or participate in combat, but you can communicate very surface level thoughts with it, such as “Danger” or “Happy.”
|You gain a small, mundane animal companion, such as a songbird or hamster. This creature does not have statistics or participate in combat, but you can communicate very surface level thoughts with it, such as “Danger” or “Happy.”
|''Misc Specialization''
|''Misc Specialization''
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|'''Family Heirloom'''
|'''Family Heirloom'''
|Must be Character Level 1 (cannot take at higher levels)
|Must be Character Level 1 (cannot take at higher levels)
|You have a special item: either a set of armor, or a weapon that to anyone else would seem mundane, but to you holds great value. Deduct half of its cost from your starting gold. If it is armor, you gain +1 AR and WILL at levels 1, 10, 20, and 30. If it is a weapon, you gain a +1 to hit with this weapon at levels 1, 10, 20, and 30.
|You have a special item: either a set of armor, or a weapon that to anyone else would seem mundane, but to you holds great value. Deduct half of its cost from your starting gold.
If it is armor, you gain +1 AR and WILL at levels 1, 10, 20, and 30. If it is a weapon, you gain a +1 to hit with this weapon at levels 1, 10, 20, and 30.
|''Misc Specialization''
|''Misc Specialization''
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