Vessel: Difference between revisions

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224 bytes removed ,  23 June 2024
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|Gain the Surge of Energy ability.
|Gain the Surge of Energy ability.


* <u>Surge of Energy</u>: (2/Rest) When you start your turn, gain +2 additional AP. You regain all expended uses when you Take a Rest.  
* '''Surge of Energy.''' (2/Rest) When you start your turn, gain +2 additional AP.  
|''Vessel, Soul Graft''
|''Vessel, Soul Graft''
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|Gain the Surge of Magic ability.
|Gain the Surge of Magic ability.


* <u>Surge of Magic</u>: (2/Rest) When Bloodied, you may spend 3 AP to regain 1d4 SP. You regain all expended uses when you Take a Rest.  
* '''Surge of Magic.''' (2/Rest) When Bloodied, you may spend 3 AP to regain 1d4 SP.  
|''Vessel, Soul Graft''
|''Vessel, Soul Graft''
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|Gain the Energy Conversion ability.
|Gain the Energy Conversion ability.


* <u>Energy Conversion</u>: (CHA/Rest) When you take energy damage, regain 1d4 SP.  
* '''Energy Conversion.''' (CHA/Rest) When you take energy damage, regain 1d4 SP.  
|''Vessel, Soul Graft''
|''Vessel, Soul Graft''
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|'''Cracked Soul'''
|'''Cracked Soul'''
|Surge of Energy II
|Surge of Energy II
|When you start your turn in [[combat]] and are bloodied, gain SP equal to your current Death Points.
|When you start your turn in combat and are Bloodied, gain SP equal to your current Death Points.
|''Vessel, Soul Graft, Soul Sacrifice''
|''Vessel, Soul Graft, Soul Sacrifice''
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|'''Surge of Vitality IV'''
|'''Surge of Vitality IV'''
|Surge of Magic II
|Surge of Magic II
|(2/Rest) Surge of Vitality becomes 1d8+CHA HP. It can also remove 1 Death Point. You regain all expended uses when you Take a Rest.  
|Surge of Vitality becomes 1d8+CHA HP. (2/Rest) It can also remove 1 Death Point.  
|''Vessel, Soul Graft''
|''Vessel, Soul Graft''
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|'''Surge of Energy III'''
|'''Surge of Energy III'''
|Surge of Vitality IV
|Surge of Vitality IV
|When you roll [[initiative]], gain 1 extra AP on your first turn.
|When you roll Initiative, gain 1 extra AP on your first turn.
|''Vessel, Soul Graft''
|''Vessel, Soul Graft''
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|Gain the Occult Vitality ability.
|Gain the Occult Vitality ability.


* <u>Occult Vitality</u>: (2/Rest) 2 AP: spend X SP to gain X HP. You regain all expended uses when you Take a Rest.
* '''Occult Vitality.''' (2/Rest) 2 AP: spend X SP to gain X HP  
|''Vessel, Soul Graft''
|''Vessel, Soul Graft''
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|Energy Conversion II
|Energy Conversion II
|Occult Vitality becomes CHA/Rest.  
|Occult Vitality becomes CHA/Rest.  
(1/Rest) You may add your Occult level to the HP regained.  
(1/Rest) You may add your Occult level to the HP regained.
|''Vessel, Soul Graft''
|''Vessel, Soul Graft''
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|-
|'''Immortal Surge'''
|'''Immortal Surge'''
|Occult Vitality II
|Occult Vitality II
|Your Essence is made of sterner stuff than most, and you can push yourself beyond the limits of your mortal body. When you are reduced to 0 HP, you may trigger your immortal surge.
|Your Essence is made of sterner stuff than most, and you can push yourself beyond the limits of your mortal body.  
When you are reduced to 0 HP, you may trigger your Immortal Surge.


* <u>Immortal Surge</u>: Regain all your HP, regain 4d10+CHA SP, and remove all [[conditions]] that you wish to remove, gain Damage Resist 4, and gain +4 to all d20 rolls for the next 10 mins. At the end of this time, you immediately return to 0 HP and gain 4 Death Points (killing you if this would put you over the number you need to die). You also gain the Sickened condition for the next 24 hours after you use this ability.
* '''Immortal Surge.''' Regain all your HP, regain 4d10+CHA SP, and remove all conditions that you wish to remove, gain Damage Resist 4, and gain +4 to all d20 rolls for the next 10 mins. At the end of this time, you immediately return to 0 HP and gain 4 Death Points (killing you if this would put you over the number you need to die). You also gain the Sickened condition for the next 24 hours after you use this ability
** <u>Level 30</u>: Immortal Surge only gives you 2 Death Points and no longer gives you the Sickened condition.
** '''Level 30:''' Immortal Surge only gives you 2 Death Points and no longer gives you the Sickened condition.
|''Vessel, Soul Graft. '''Capstone'''''
|''Vessel, Soul Graft. '''Capstone'''''
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|}

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