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| colspan="3" | | | colspan="3" | | ||
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| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Sprinting +5; (END) Distance Running +5, Forced March +5 | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Wildheart.''' While in a forest, tundra, or grasslands environment, the Dire Moose ignores difficult terrain. | | colspan="6" |'''Wildheart.''' While in a forest, tundra, or grasslands environment, the Dire Moose ignores difficult terrain. | ||
'''Tundra Born.''' The Dire Moose is immune to extreme cold. | '''Tundra Born.''' The Dire Moose is immune to the effects of extreme cold. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" |'''Move.''' The Dire Moose can move up to its speed. | | colspan="6" |'''Move.''' The Dire Moose can move up to its speed. | ||
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +4 vs AR. '''Hit:''' 11 (1d6+4) blunt, and | '''Trample.''' ''Reach 5 ft, Natural Weapon.'' +4 vs AR. '''Hit:''' 11 (1d6+4) blunt, and make a secondary attack: +4 vs FORT. '''Hit:''' Creature falls Prone. | ||
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! colspan="6" | | ! colspan="6" | | ||
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==== '''''OR''' the Dire Moose can take the following action.'' ==== | ==== '''''OR''' the Dire Moose can take the following action.'' ==== | ||
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| colspan="6" |'''Gore.''' The Dire Moose moves up to 10 ft, then makes the Gore attack: ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 10 (2d6+3) sharp, and | | colspan="6" |'''Gore.''' The Dire Moose moves up to 10 ft, then makes the Gore attack: ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 10 (2d6+3) sharp, and make a secondary attack: +3 vs FORT. '''Hit:''' Creature falls Prone and gains Bleeding 1d4. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||