Dire Octopus: Difference between revisions

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==== ''The Dire Octopus can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== ''The Dire Octopus can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Move.''' The Octopus can move up to its speed.
| colspan="6" |'''Move.''' The Dire Octopus can move up to its speed.
'''Tentacle.''' ''Reach 10 ft, Natural Weapon.'' +4 vs REF. '''Hit:''' 6 (1d6+3) blunt and the creature is Grappled. The Dire Octopus cannot grapple more than four creatures at once in this way.
'''Tentacle.''' ''Reach 10 ft, Natural Weapon.'' +4 vs REF. '''Hit:''' 6 (1d6+3) blunt and the creature is Grappled. The Dire Octopus cannot grapple more than four creatures at once in this way.
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==== '''''OR''' the Dire Octopus can take the following action.'' ====
==== '''''OR''' the Dire Octopus can take the following action if it is at least half submerged in water.'' ====
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| colspan="6" |'''Ink (Recharge 6).''' ''20 ft Radius''. The Dire Octopus emits pitch-black ink, which spreads through the water in the radius. The ink obscures all vision and lingers for 1 minute or until  a current of 10 mph or stronger clears it away. The Dire Octopus may then move up to double its speed.
| colspan="6" |'''Ink (Recharge 6).''' ''20 ft Radius''. The Dire Octopus emits pitch-black ink, which spreads through the water in the radius. The ink obscures all vision and lingers for 1 minute or until  a current of 10 mph or stronger clears it away. The Dire Octopus may then move up to double its speed.
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Revision as of 14:32, 13 April 2024

[Back to creatures]


Cephalopods are predatory aquatic creatures with many tentacles, such as an octopus or squid.

Dire Octopus

Monster Level: 8
Large. Giant, Beast
STR DEX END AWR INT CHA
4 3 4 1 -2 -3
Ref: 13 Fort: 14 Ant: 11 Log: 8 Will: 7
Armor Rating 11
Hit Points 60
Speed 10 ft, 30 ft Senses Darkvision 30 ft
Skills (STR) Applied Force +5; (DEX) Sneaking +5
Features
Camouflage. The Dire Octopus can change its coloration to naturally match its terrain. While motionless, it has an additional +10 on Sneaking and Evading checks.
Actions

The Dire Octopus can take TWO of the following actions, or take the same action twice.

Move. The Dire Octopus can move up to its speed.

Tentacle. Reach 10 ft, Natural Weapon. +4 vs REF. Hit: 6 (1d6+3) blunt and the creature is Grappled. The Dire Octopus cannot grapple more than four creatures at once in this way.

OR the Dire Octopus can take the following action if it is at least half submerged in water.

Ink (Recharge 6). 20 ft Radius. The Dire Octopus emits pitch-black ink, which spreads through the water in the radius. The ink obscures all vision and lingers for 1 minute or until a current of 10 mph or stronger clears it away. The Dire Octopus may then move up to double its speed.