Scourge Steed: Difference between revisions
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Resembling something between a horse and a gorilla with the head of a raptor and a long, venomous tail, the Scourge Steeds of Cholereth are used as warhorses. Cholereth War Bands often keep Scourge Steeds on hand, and Raiders will commonly tide these beasts into battle. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Scourge Steed === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 12'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Huge. Monstrosity Fiend'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !5 | ||
! | !4 | ||
! | !5 | ||
! | !2 | ||
! | !-2 | ||
! | !-1 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 14 | ||
!Fort: | !Fort: 15 | ||
!Ant: | !Ant: 12 | ||
!Log: | !Log: 8 | ||
!Will: | !Will: 9 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Resist''' | | colspan="3" |'''Resist''' Fire 5 | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 14 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 5/Radiant | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 120 | ||
| colspan="3" |'''Immune''' | | colspan="3" |'''Immune''' Toxic | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 60ft, Climb 40ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' s Low-Light Vision 120ft | ||
|- | |- | ||
| colspan="3" |'''[[Skills]]''' | | colspan="3" |'''[[Skills]]''' (STR) Sprinting +10; (END) Distance Running +20; | ||
(AWR) Tracking +4 | |||
| colspan="3" |'''Traits''' Info | | colspan="3" |'''Traits''' Info | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Methane Cloud (1/Recoup).''' When the Scourge Steed is Bloodied, it releases noxious fumes that heavily obscure the area in a 20ft radius around its corpse. These fumes remain for 1 minute or until dispelled by wind blowing at a force of 10 mph or greater. When a creature starts its turn in the fumes and the creature is not a Fiend, it must make a DC 15 END check. On a fail, it takes 4 (1d8) toxic [[damage]]. | ||
'''Mount.''' A creature riding the Scourge Steed has 2 MCAP, or 3 MCAP if it is a Fiend. If the mounted creature is a Fiend, it can use 1 MCAP each round to direct the Scourage Steed to make a Stinger attack. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Scourge Steed can take THREE of the following actions, or take the same action three times.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Scourge Steed can move up to its speed. | ||
'''Stinger.''' Reach 20ft Natural Weapon. +4 vs REF. Hit: 4 (1d8) toxic, and make a secondary attack: +5 vs FORT. Hit: The creature is Slowed until the end of its next turn. | |||
'''Claws.''' Reach 10ft Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) sharp. | |||
'''Weapon.''' Reach 5ft Natural Weapon. +0 vs AR. Hit: 6 (1d6+3) sharp. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== | ==== ''OR the Scourge Steed can MOVE and take ONE of the following actions'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Chitter''' (Recharge 6). 60ft Radius Natural Weapon. +5 vs WILL of each hostile creature in the radius. Hit: A creature is Frightened and Demoralized for 1 minute. Miss: A creature is Frightened and Demoralized until the end of their next turn. | ||
'''Beak'''. Reach 5ft Natural Weapon. +5 vs AR. Hit: 7 (1d4+5) sharp, and make a secondary attack: +5 vs FORT. Hit: 9 (2d8) toxic and the creature is Slowed until the end of its next turn. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Stabbing Stinger (1/Round).''' When a creature moves from into reach of the Scourge Steed’s stinger, it can reactively make a Stinger attack. | ||
|} | |} | ||
Revision as of 04:18, 9 February 2024
Resembling something between a horse and a gorilla with the head of a raptor and a long, venomous tail, the Scourge Steeds of Cholereth are used as warhorses. Cholereth War Bands often keep Scourge Steeds on hand, and Raiders will commonly tide these beasts into battle.
Scourge Steed | |||||
|---|---|---|---|---|---|
| Monster Level: 12 | |||||
| Huge. Monstrosity Fiend | |||||
| STR | DEX | END | AWR | INT | CHA |
| 5 | 4 | 5 | 2 | -2 | -1 |
| Ref: 14 | Fort: 15 | Ant: 12 | Log: 8 | Will: 9 | |
| Resist Fire 5 | |||||
| Armor Rating 14 | DR 5/Radiant | ||||
| Hit Points 120 | Immune Toxic | ||||
| Speed 60ft, Climb 40ft | Senses s Low-Light Vision 120ft | ||||
| Skills (STR) Sprinting +10; (END) Distance Running +20;
(AWR) Tracking +4 |
Traits Info | ||||
| Features | |||||
| Methane Cloud (1/Recoup). When the Scourge Steed is Bloodied, it releases noxious fumes that heavily obscure the area in a 20ft radius around its corpse. These fumes remain for 1 minute or until dispelled by wind blowing at a force of 10 mph or greater. When a creature starts its turn in the fumes and the creature is not a Fiend, it must make a DC 15 END check. On a fail, it takes 4 (1d8) toxic damage.
Mount. A creature riding the Scourge Steed has 2 MCAP, or 3 MCAP if it is a Fiend. If the mounted creature is a Fiend, it can use 1 MCAP each round to direct the Scourage Steed to make a Stinger attack. | |||||
| Actions | |||||
The Scourge Steed can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Scourge Steed can move up to its speed.
Stinger. Reach 20ft Natural Weapon. +4 vs REF. Hit: 4 (1d8) toxic, and make a secondary attack: +5 vs FORT. Hit: The creature is Slowed until the end of its next turn. Claws. Reach 10ft Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) sharp. Weapon. Reach 5ft Natural Weapon. +0 vs AR. Hit: 6 (1d6+3) sharp. | |||||
OR the Scourge Steed can MOVE and take ONE of the following actions | |||||
| Chitter (Recharge 6). 60ft Radius Natural Weapon. +5 vs WILL of each hostile creature in the radius. Hit: A creature is Frightened and Demoralized for 1 minute. Miss: A creature is Frightened and Demoralized until the end of their next turn.
Beak. Reach 5ft Natural Weapon. +5 vs AR. Hit: 7 (1d4+5) sharp, and make a secondary attack: +5 vs FORT. Hit: 9 (2d8) toxic and the creature is Slowed until the end of its next turn. | |||||
| Reactions | |||||
| Stabbing Stinger (1/Round). When a creature moves from into reach of the Scourge Steed’s stinger, it can reactively make a Stinger attack. | |||||