Chosen Captain: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" | |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Hit Points''' 10 | colspan="3" |...")
 
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__NOTOC__
__NOTOC__


Info
Many hear the call of the deeps, tempting the soul like a siren’s song. Some only hear this call in fleeting dreams, but for others, the sea’s beckoning whisper gradually becomes an undeniable roar.


Some (by their count) fortunate souls find themselves claimed by the depths. Transformed by the presence of elder gods from the lowest inky deeps, these “Chosen” sprout aquatic tentacles from their face and head. Some might manifest other aquatic adaptations, such as fish scales, barnacle growths, and the like.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Chosen Boatswain ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 5''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Abominable Eldritch Humanoid''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 22:
!CHA
!CHA
|-
|-
!1
!3
!0
!0
!0
!1
!0
!1
!0
!3
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 11
!Log: 10
!Log: 11
!Will: 10
!Will: 13
|-
|-
| colspan="6" |
| colspan="6" |
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| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 12
| colspan="3" |'''Resist''' Info
| colspan="3" |'''Resist''' [[Occult]] 4
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 35
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30ft, Swim 30ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Low-Light Vision 60ft
|-
|-
|
| colspan="3" |'''[[Skills]]''' (STR) Applied Force +3; (CHA) Intimidating +3, Persuading +3
|
| colspan="3" |'''Traits''' Iron Will
|
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Amphibious.''' The [[Chosen]] can breathe both air and water. One with the Deep. When a [[Chosen Boatswain]] reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same [[initiative]] as the Boatswain.
 
'''[[Gift of the Chosen]].''' Any creature that hits the Chosen with an attack or ability that deals psychic [[damage]] must make a DC 13 CHA check or contract Gift of the Chosen (see Appendix B).
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Chosen can take TWO of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Chosen can move up to its speed.
 
'''Claw.''' ''Melee Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
 
'''Dagger.''' ''Thrown (20ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) Sharp.
 
'''Hand Crossbow.''' ''Ranged (60ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp.
 
'''Duel.''' The Chosen assumes a stance that lets it Exploit.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the Chosen can take ONE of the following actions'''.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Hit:''' 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. '''Hit:''' The target contracts Gift of the Chosen. '''Miss:''' The target is immune to Gift of the Chosen for 24 hours.
|-
 
| colspan="6" |
'''Deep Communion.''' The Boatswain may target one [[Chosen Crewmate]] or one humanoid creature infected with Gift of the Chosen within 5ft of it. If the target is a Crewmate, it is immediately reduced to 0HP and the Boatswain regains HP equal to the amount the Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. '''Hit:''' 8 (1d10+3) Sharp and the Boatswain regains HP equal to half the damage dealt.
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' If the Chosen used its Duel ability on its last turn, it can Exploit.
|}
|}


=== Features ===
=== Features ===
'''Features.''' Info
'''Amphibious.''' The Chosen can breathe both air and water. One with the Deep. When a Chosen Boatswain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same initiative as the Boatswain.
 
'''Gift of the Chosen.''' Any creature that hits the Chosen with an attack or ability that deals psychic damage must make a DC 13 CHA check or contract Gift of the Chosen (see Appendix B).


=== Actions ===
=== Actions ===
'''Features.''' Info
''The Chosen can take '''TWO''' of the following actions, or take the same action '''twice.'''''
 
'''Move.''' The Chosen can move up to its speed.
 
'''Claw.''' ''Melee Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
 
'''Dagger.''' ''Thrown (20ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) Sharp.
 
'''Hand Crossbow.''' ''Ranged (60ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp.
 
'''Duel.''' The Chosen assumes a stance that lets it Exploit.
 
'''''OR''' the Chosen can take '''ONE''' of the following actions.''
 
'''Hit:''' 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. '''Hit:''' The target contracts Gift of the Chosen. '''Miss:''' The target is immune to Gift of the Chosen for 24 hours.
 
'''Deep Communion.''' The Boatswain may target one Chosen Crewmate or one humanoid creature infected with Gift of the Chosen within 5ft of it. If the target is a Crewmate, it is immediately reduced to 0HP and the Boatswain regains HP equal to the amount the Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. '''Hit:''' 8 (1d10+3) Sharp and the Boatswain regains HP equal to half the damage dealt.


=== Reactions ===
=== Reactions ===
'''Features.''' Info
'''Exploit (1/Round).''' If the Chosen used its Duel ability on its last turn, it can Exploit.

Revision as of 12:21, 22 December 2023

[Back to creatures]


Many hear the call of the deeps, tempting the soul like a siren’s song. Some only hear this call in fleeting dreams, but for others, the sea’s beckoning whisper gradually becomes an undeniable roar.

Some (by their count) fortunate souls find themselves claimed by the depths. Transformed by the presence of elder gods from the lowest inky deeps, these “Chosen” sprout aquatic tentacles from their face and head. Some might manifest other aquatic adaptations, such as fish scales, barnacle growths, and the like.

Chosen Boatswain

Monster Level: 5
Medium. Abominable Eldritch Humanoid
STR DEX END AWR INT CHA
1 3 0 1 1 3
Ref: 13 Fort: 10 Ant: 11 Log: 11 Will: 13
Armor Rating 12 Resist Occult 4
Hit Points 35
Speed 30ft, Swim 30ft Senses Low-Light Vision 60ft
Skills (STR) Applied Force +3; (CHA) Intimidating +3, Persuading +3 Traits Iron Will
Features
Amphibious. The Chosen can breathe both air and water. One with the Deep. When a Chosen Boatswain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same initiative as the Boatswain.

Gift of the Chosen. Any creature that hits the Chosen with an attack or ability that deals psychic damage must make a DC 13 CHA check or contract Gift of the Chosen (see Appendix B).

Actions

The Chosen can take TWO of the following actions, or take the same action twice.

Move. The Chosen can move up to its speed.

Claw. Melee Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Dagger. Thrown (20ft) Weapon. +3 vs AR. Hit: 5 (1d4+3) Sharp.

Hand Crossbow. Ranged (60ft) Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp.

Duel. The Chosen assumes a stance that lets it Exploit.

OR the Chosen can take ONE of the following actions.

Hit: 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. Hit: The target contracts Gift of the Chosen. Miss: The target is immune to Gift of the Chosen for 24 hours.

Deep Communion. The Boatswain may target one Chosen Crewmate or one humanoid creature infected with Gift of the Chosen within 5ft of it. If the target is a Crewmate, it is immediately reduced to 0HP and the Boatswain regains HP equal to the amount the Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. Hit: 8 (1d10+3) Sharp and the Boatswain regains HP equal to half the damage dealt.

Reactions
Exploit (1/Round). If the Chosen used its Duel ability on its last turn, it can Exploit.

Features

Amphibious. The Chosen can breathe both air and water. One with the Deep. When a Chosen Boatswain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same initiative as the Boatswain.

Gift of the Chosen. Any creature that hits the Chosen with an attack or ability that deals psychic damage must make a DC 13 CHA check or contract Gift of the Chosen (see Appendix B).

Actions

The Chosen can take TWO of the following actions, or take the same action twice.

Move. The Chosen can move up to its speed.

Claw. Melee Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Dagger. Thrown (20ft) Weapon. +3 vs AR. Hit: 5 (1d4+3) Sharp.

Hand Crossbow. Ranged (60ft) Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp.

Duel. The Chosen assumes a stance that lets it Exploit.

OR the Chosen can take ONE of the following actions.

Hit: 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. Hit: The target contracts Gift of the Chosen. Miss: The target is immune to Gift of the Chosen for 24 hours.

Deep Communion. The Boatswain may target one Chosen Crewmate or one humanoid creature infected with Gift of the Chosen within 5ft of it. If the target is a Crewmate, it is immediately reduced to 0HP and the Boatswain regains HP equal to the amount the Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. Hit: 8 (1d10+3) Sharp and the Boatswain regains HP equal to half the damage dealt.

Reactions

Exploit (1/Round). If the Chosen used its Duel ability on its last turn, it can Exploit.