Chosen Captain: Difference between revisions

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=== Chosen Boatswain ===
=== Chosen Captain ===
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| colspan="6" |''Monster Level: 5''
| colspan="6" |''Monster Level: 10''
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| colspan="6" |''Medium. Abominable Eldritch Humanoid''
| colspan="6" |''Medium. Abominable Eldritch Humanoid''
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!CHA
!CHA
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!3
!4
!2
!1
!1
!3
!0
!0
!1
!4
!1
!3
|-
|-
|
|
!Ref: 13
!Ref: 14
!Fort: 10
!Fort: 12
!Ant: 11
!Ant: 11
!Log: 11
!Log: 10
!Will: 13
!Will: 14
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| colspan="6" |
| colspan="6" |
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| colspan="3" |'''[[Armor]] Rating''' 12
| colspan="3" |'''[[Armor]] Rating''' 13
| colspan="3" |'''Resist''' [[Occult]] 4
| colspan="3" |'''Resist''' [[Occult]] 6
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| colspan="3" |'''Hit Points''' 35
| colspan="3" |'''Hit Points''' 65
| colspan="3" |
| colspan="3" |'''Senses''' Low-Light Vision 60ft
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| colspan="3" |'''Speed''' 30ft, Swim 30ft
| colspan="3" |'''Speed''' 30ft, Swim 30ft
| colspan="3" |'''Senses''' Low-Light Vision 60ft
| colspan="3" |'''Traits''' Iron Will
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| colspan="3" |'''[[Skills]]''' (STR) Applied Force +3; (CHA) Intimidating +3, Persuading +3
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +3; (INT) Religion [Oceanic Occultism] +4; (CHA) Intimidating +3, Persuading +3
| colspan="3" |'''Traits''' Iron Will
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Amphibious.''' The [[Chosen]] can breathe both air and water. One with the Deep. When a [[Chosen Boatswain]] reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same [[initiative]] as the Boatswain.
| colspan="6" |'''Amphibious.''' The [[Chosen]] Captain can breathe both air and water.


'''[[Gift of the Chosen]].''' Any creature that hits the Chosen with an attack or ability that deals psychic [[damage]] must make a DC 13 CHA check or contract Gift of the Chosen (see Appendix B).
'''One with the Deep.''' When a Chosen Captain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarm takes the same [[initiative]] as the Chosen Captain.
 
'''[[Gift of the Chosen]].''' Any creature that hits the Chosen Captain with an attack or ability that deals psychic [[damage]] must make a DC 14 CHA check or contract Gift of the Chosen (see Appendix B).
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |
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==== ''The Chosen can take TWO of the following actions, or take the same action '''twice.''''' ====
==== ''The Chosen can take THREE of the following actions, or take the same action '''three times.''''' ====
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| colspan="6" |'''Move.''' The Chosen can move up to its speed.
| colspan="6" |'''Move.''' The Chosen Captain can move up to its speed.


'''Claw.''' ''Melee Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Claw.''' ''Melee Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.


'''Dagger.''' ''Thrown (20ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) Sharp.
'''Cutlass.''' ''Melee One-Handed Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.


'''Hand Crossbow.''' ''Ranged (60ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp.
'''Hand Crossbow.''' ''Ranged (60ft) Weapon.'' +3 vs AR. '''Hit:''' 6 (1d4+4) sharp.
 
'''Duel.''' The Chosen assumes a stance that lets it Exploit.
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| colspan="6" |
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==== '''''OR''' the Chosen can take ONE of the following actions'''.''''' ====
==== '''''OR''' the Chosen can MOVE and take ONE of the following actions'''.''''' ====
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| colspan="6" |'''Hit:''' 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. '''Hit:''' The target contracts Gift of the Chosen. '''Miss:''' The target is immune to Gift of the Chosen for 24 hours.
| colspan="6" |'''Rally the Crew.''' All allied Chosen within 30ft of the Chosen Captain gain +2 TA and +2 damage on each of their next attack rolls.


'''Deep Communion.''' The Boatswain may target one [[Chosen Crewmate]] or one humanoid creature infected with Gift of the Chosen within 5ft of it. If the target is a Crewmate, it is immediately reduced to 0HP and the Boatswain regains HP equal to the amount the Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. '''Hit:''' 8 (1d10+3) Sharp and the Boatswain regains HP equal to half the damage dealt.
'''Proselytize.''' ''15ft Radius Natural Weapon.'' +4 vs the WILL of each hostile creature within the radius. '''Hit:''' 7 (1d6+4) psychic and target becomes Sickened until the end of its next turn, and make a second attack: +1 vs WILL. '''Hit:''' The target contracts Gift of the Chosen. '''Miss:''' The target is immune to Gift of the Chosen for 24 hours.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Round).''' If the Chosen used its Duel ability on its last turn, it can Exploit.
| colspan="6" |'''Exploit (1/Round).''' The Chosen Captain can Exploit.
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=== Features ===
=== Features ===
'''Amphibious.''' The Chosen can breathe both air and water. One with the Deep. When a Chosen Boatswain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same initiative as the Boatswain.
'''Amphibious.''' The Chosen Captain can breathe both air and water.


'''Gift of the Chosen.''' Any creature that hits the Chosen with an attack or ability that deals psychic damage must make a DC 13 CHA check or contract Gift of the Chosen (see Appendix B).
'''One with the Deep.''' When a Chosen Captain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarm takes the same initiative as the Chosen Captain.
 
'''Gift of the Chosen.''' Any creature that hits the Chosen Captain with an attack or ability that deals psychic damage must make a DC 14 CHA check or contract Gift of the Chosen (see Appendix B).


=== Actions ===
=== Actions ===
''The Chosen can take '''TWO''' of the following actions, or take the same action '''twice.'''''
''The Chosen can take '''THREE''' of the following actions, or take the same action '''three times.'''''
 
'''Move.''' The Chosen can move up to its speed.


'''Claw.''' ''Melee Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Move.''' The Chosen Captain can move up to its speed.


'''Dagger.''' ''Thrown (20ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) Sharp.
'''Claw.''' ''Melee Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.


'''Hand Crossbow.''' ''Ranged (60ft) Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp.
'''Cutlass.''' ''Melee One-Handed Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.


'''Duel.''' The Chosen assumes a stance that lets it Exploit.
'''Hand Crossbow.''' ''Ranged (60ft) Weapon.'' +3 vs AR. '''Hit:''' 6 (1d4+4) sharp.


'''''OR''' the Chosen can take '''ONE''' of the following actions.''
'''''OR''' the Chosen can '''MOVE''' and take '''ONE''' of the following actions.''


'''Hit:''' 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. '''Hit:''' The target contracts Gift of the Chosen. '''Miss:''' The target is immune to Gift of the Chosen for 24 hours.
'''Rally the Crew.''' All allied Chosen within 30ft of the Chosen Captain gain +2 TA and +2 damage on each of their next attack rolls.


'''Deep Communion.''' The Boatswain may target one Chosen Crewmate or one humanoid creature infected with Gift of the Chosen within 5ft of it. If the target is a Crewmate, it is immediately reduced to 0HP and the Boatswain regains HP equal to the amount the Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. '''Hit:''' 8 (1d10+3) Sharp and the Boatswain regains HP equal to half the damage dealt.
'''Proselytize.''' ''15ft Radius Natural Weapon.'' +4 vs the WILL of each hostile creature within the radius. '''Hit:''' 7 (1d6+4) psychic and target becomes Sickened until the end of its next turn, and make a second attack: +1 vs WILL. '''Hit:''' The target contracts Gift of the Chosen. '''Miss:''' The target is immune to Gift of the Chosen for 24 hours.


=== Reactions ===
=== Reactions ===
'''Exploit (1/Round).''' If the Chosen used its Duel ability on its last turn, it can Exploit.
'''Exploit (1/Round).''' The Chosen Captain can Exploit.

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