Adapt: Difference between revisions
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|When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration: | |When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration: | ||
'''Fins.''' Gain a swim speed equal to your walking speed. | * '''Claws.''' Gain a special attack. '''''Claws:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d4+STR or DEX sharp. Claws have the light tag. If you already have Claws as a natural weapon, then taking this option increases your Claw damage by one die size (e.g., from 1d4 to 1d6, max 1d12). | ||
* '''Fins.''' Gain a swim speed equal to your walking speed. | |||
'''Gills.''' You can breathe air and water. | * '''Gills.''' You can breathe air and water. | ||
* '''Grip.''' Gain a climb speed equal to your walking speed. | |||
'''Grip.''' Gain a climb speed equal to your walking speed. | * '''Haunches'''. Your jump distance doubles. | ||
* '''Prehensile Tail.''' Gain a third appendage, allowing you to hold up to three hands’ worth of items. | |||
'''Haunches | * '''Spines.''' When a creature makes an unarmed or natural weapon attack against you, they take 1d4 sharp damage. | ||
* '''Sprint.''' Your walking speed increases by +10 ft. | |||
'''Prehensile Tail.''' Gain a third appendage, allowing you to hold up to three hands’ worth of items. | |||
'''Spines.''' When a creature makes an unarmed or natural weapon attack against you, they take 1d4 sharp damage. | |||
'''Sprint.''' Your walking speed increases by 10 ft. | |||
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[[Psionic Spells|[Back to Psionic Spells]]]<br> | [[Psionic Spells|[Back to Psionic Spells]]]<br> | ||
Latest revision as of 23:15, 1 August 2025
Adapt |
| Psionic Invocation, Psychometabolics, Altering |
| Casting Time: 10 minutes |
| Range: Self |
| Requires: Gesture |
| Duration: 1 hour |
| Spell Description |
|---|
When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration:
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