Armor of Starlight: Difference between revisions
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!Spell Description | !Spell Description | ||
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|Choose one creature when you cast this spell. That creature becomes encased in twinkling starlight. For the duration, they gain the following benefits: | |Choose one creature when you cast this spell. That creature becomes encased in twinkling starlight. For the duration, they gain the following benefits: | ||
* They shed dim light in a 10 ft radius | * They shed dim light in a 10 ft radius. | ||
* All of their defenses increase by +2 | * All of their defenses increase by +2. | ||
* They gain Resist 5 against radiant, necrotic, and nonmagical blunt and sharp damage | * They gain Resist +5 against radiant, necrotic, and nonmagical blunt and sharp damage. | ||
If you are outdoors and stars are currently visible in the sky, then the target of the spell also deals +2 damage on all of their attacks, and their weapon attacks deal radiant damage for the duration. | If you are outdoors and stars are currently visible in the sky, then the target of the spell also deals +2 damage on all of their attacks, and their weapon attacks deal radiant damage for the duration. | ||
These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a | These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a max of 10 minutes. | ||
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[[Divine Spells|[Back to Divine Magic]]] | [[Divine Spells|[Back to Divine Magic]]] | ||
Latest revision as of 14:20, 13 June 2025
Armor of Starlight |
| Divine Spell, Warding |
| APC: 4 |
| SPC: 30 |
| Range: 40 ft |
| Requires: Gesture, Verbal, Visual |
| Duration: Up to 10 minutes |
| Spell Description |
|---|
Choose one creature when you cast this spell. That creature becomes encased in twinkling starlight. For the duration, they gain the following benefits:
If you are outdoors and stars are currently visible in the sky, then the target of the spell also deals +2 damage on all of their attacks, and their weapon attacks deal radiant damage for the duration. These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a max of 10 minutes. |