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[[File:Kettek Witch.png|thumb|Lyla Greoghal, potions brewer]]
[[File:Kettek Witch.png|thumb|yla Greoghal, potions brewer]]
''<big>"Secrets wait to be embraced in the whispers of primeval spirits. Curiosity never hurt anyone brave enough to go looking. So long as I draw breath and have strength to explore, I will ever look to deepen my understanding of things within our world and things beyond." - [[Lyla Greoghal]], potions brewer</big>''
''<big>"Secrets wait to be embraced in the whispers of primeval spirits. Curiosity never hurt anyone brave enough to go looking. So long as I draw breath and have strength to explore, I will ever look to deepen my understanding of things within our world and things beyond." - [[Lyla Greoghal]], potions brewer</big>''


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== Additional Subclass Tracks ==
== Additional Subclass Tracks ==
=== Aranea Track ===
''Source: Harker's Guide to Vampire Hunting''
Through fluke, bargain, bite, or curse, your very Essence has been infused with the strange, otherworldly magicks of arachnids.
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Arachnid Familiar'''
|Witch Entry
|Your familiar aesthetically looks like a spider regardless of its current form, using silk threads to float on the wind if it is a flying familiar.
Regardless of its form, it gains a special attack that it can make using its 1 AP.
* '''''Web Spit (1/Recoup):''''' ''Ranged 20 ft Natural Weapon.'' +DEX vs ANT. '''Hit:''' Target is Suppressed until it removes the webbing. It may escape the webbing as though escaping being Grappled. The DC is 10 + your END. The webbing remains on that 5 ft area after the creature is no longer Suppressed. It is Difficult Terrain and is highly flammable. It disintegrates after 10 minutes.
|''Witch, Aranea''
|-
|'''Web Weaver'''
|Arachnid Familiar
|As your affinity with the strange powers of arachnids deepens, you may spend SP to cast lines or nets of webbing.
Gain the following unique spell. This counts as an occult or primal spell for you depending on the source you chose for
Witch Magic.
'''Aranea's Web'''
''Occult or Primal Spell, Altering, Nature''
'''APC:''' 2
'''SPC:''' 4
'''Range:''' Special
'''Requires:''' Gesture, Visual
'''Duration:''' 10 minutes
The webbing is a 20 ft line originating from you, or a 5 ft radius centered on a point within 40 ft of you.
The webbing is Difficult Terrain. A creature may make a DEX check to ignore Difficult Terrain created by a line by beating a DC of 10 + your END. If they succeed, they are unhindered; if they fail, they fall Prone and lose the rest of their movement from their current action.
When you create a net of webbing, you may make a magic attack against the ANT of each creature in the radius.
On a hit, the creature is Suppressed until it removes the webbing. It may escape the webbing as though escaping being Grappled. The DC is 10 + your END.
All webbing created by this spell is highly flammable. It dissolves after 10 minutes.
'''''Upcharge:''''' ''Depending on your casting choice, +20 ft line or +5 ft radius per +4 SP''
|''Witch, Aranea''
|-
|'''Aranea I: Spider Swarm'''
|Web Weaver
|Gain the Spider Swarm ability.
* '''Spider Swarm (1/Recoup).''' For 4 AP, you may cause a swarm of diminutive spiders to wriggle around you in a 10 ft radius. This area is Difficult Terrain for creatures hostile to you. When you crit against a hostile creature in this area, it falls Prone. This swarm lasts for up to 10 minutes, but you can end it at any time for 1 AP.
|''Witch, Aranea''
|-
|'''Aranea I: Eight Eyes'''
|Web Weaver
|When you Recoup, you may choose to manifest six more beady black or red eyes on your face. This causes you to suffer a -4 penalty to all Influence skill checks besides Intimidating, but you gain a +4 bonus to all Observation skill checks. You do not suffer TD when targeting a Concealed creature.
When you Recoup and have this ability active, you may choose to end it.
|''Witch, Aranea''
|-
|'''Aranea I: Silk Rope'''
|Web Weaver
|When you finish Taking a Rest, you may produce 50 ft of silk rope. This rope is strong enough to support any Large or smaller creature. Rope made in this way dissolves after 24 hours.
|''Witch, Aranea''
|-
|'''Aranea II: Greater Arachnid Familiar'''
|Arachnid Familiar
|Your arachnid familiar is unusually strong for a witch familiar. Choose two familiar forms out of flying, crawling, or hunting. Your familiar gains the skills, features, and actions of both selections, and uses the attributes of one of the selections of your choice.
|''Witch, Aranea''
|-
|'''Aranea II: Wall Walker'''
|Aranea I: Any
|You gain a climb speed equal to your walking speed.
|''Witch, Aranea''
|-
|'''Aranea II: Clinging Silk'''
|Aranea I: Silk Rope
|Silk rope that you have made using your Silk Rope talent has a strong adhesive property that you may activate, securely affixing it to a surface that you touch. The rope cannot be removed from such a surface, and it dissolves 1 hour after you adhere it to a surface.
|''Witch, Aranea''
|-
|'''Aranea III: Deadly Swarm'''
|Aranea II: Any, Aranea I: Spider Swarm
|When you activate your Spider Swarm, choose one of the following abilities, which remains active for the duration of your swarm.
* '''''Arachnid Venom:''''' Hostile creatures in the radius of the swarm have Vulnerable Toxic +1 unless they have Immune Toxic.
* '''''Crawling Skin:''''' Hostile creatures in the radius are Demoralized.
* '''''Elevate:''''' Thousands of spiders cluster up beneath you, elevating you. You ignore Difficult Terrain and Hazardous Terrain that is not the result of a dangerous liquid.
|''Witch, Aranea''
|-
|'''Aranea III: Night Eyes'''
|Aranea II: Any, Aranea I: Eight Eyes
|While your Eight Eyes ability is active, you gain +30 ft Darkvision.
|''Witch, Aranea''
|-
|'''Aranea III: Greater Web Weaver'''
|Aranea II: Any
|You may use your Web Weaver spell vertically, spreading the radius of your net over an opening or along a wall provided that there are at least two surfaces for the web to stick to. You may climb webbing secured in such a fashion.
|''Witch, Aranea''
|-
|'''Aranea IV: Hypnotic Eyes'''
|Aranea III: Any
|You gain the Hypnotic Eyes ability.
* '''Hypnotic Eyes (1/Catch Breath).''' For 3 AP, make a CHA attack against the WILL of a creature within 30 ft of you. On a hit, that creature is Charmed by you until the end of your next turn. While Charmed in this way, the creature is also Suppressed. You may spend 1 AP on each of your turns to maintain eye contact and extend this effect by 1 round.The creature cannot willingly avert its eyes, but if eye contact is broken by a barrier that would offer Cover or otherwise obstructs your eye contact, the effect ends. One of the creature’s allies may spend 4 AP to blindfold the creature and shake it out of its daze, ending the effect.
If you miss the initial attack, you do not expend this ability.
|''Witch, Aranea''
|-
|'''Aranea IV: Fearful Gaze'''
|Aranea III: Any
|Gain the Fearful Gaze ability.
* '''Fearful Gaze (1/Catch Breath).''' For 3 AP make a CHA attack against the WILL of a creature within 40 ft of you. On a hit, the creature is Broken until the end of your next turn. If you miss, you do not expend this ability.
|''Witch, Aranea''
|-
|'''Aranea IV: Websense'''
|Aranea III: Any
|While within 5 ft of your webbing created by Aranea’s Web, you are aware of the exact location of any creature also within 5 ft of your webs provided that you can trace an unbroken line of web between you. If you are aware of an Unseen creature in this way, treat them as if they do not have this condition.
|''Witch, Aranea''
|-
|'''Aranea V: Cascading Swarm'''
|Aranea IV: Any, Aranea III: Deadly Swarm
|When you activate your Spider Swarm ability, you may also summon a [[Swarm of Spiders (MythCraft Harker's Playtest)|Swarm of Spiders]] in an unoccupied space within 10 ft of you. It acts immediately after you in Initiative and follows your mental commands. The swarm remains until you use this ability again or spend 1 AP to dismiss it.
|''Witch, Aranea''
|-
|'''Aranea V: Ceiling Walker'''
|Aranea IV: Any, Aranea II: Wall Walker
|You may effortlessly walk on upside-down surfaces such as ceilings.
|''Witch, Aranea''
|-
|'''Aranea V: Grand Web Weaver'''
|Aranea IV: Any, Aranea III: Greater Web Weaver
|Your Aranea's Web upcharge feature improves. It becomes:
'''''Upcharge:''''' ''Depending on your casting choice, +20 ft line or +5 ft radius per +2 SP''
|''Witch, Aranea''
|-
|'''Aranea VI: Charming Eyes'''
|Aranea V: Any, Aranea IV: Hypnotic Eyes
|A creature that is Charmed by your Hypnotic Eyes ability is also Demoralized. Hypnotic Eyes becomes 2/Catch Breath.
|''Witch, Aranea''
|-
|'''Aranea VI: Unnerving Gaze'''
|Aranea V; Any, Aranea IV: Fearful Gaze
|When a creature was Broken by your Fearful Gaze ability, even after the effects wear off, they remain Frightened of you for an additional 1 minute.
|''Witch, Aranea''
|-
|'''Aranea VI: Web Walker'''
|Aranea V: Any
|You gain +10 ft speed when moving exclusively along spaces occupied by webbing that you have created from any of your Aranea talents.
|''Witch, Aranea''
|-
|'''Aranea VII: Grand Arachnid Familiar'''
|Aranea VI: Any, Aranea III: Greater Arachnid Familiar
|Regardless of your familiar's form, it gains a Bite attack that it can use once on each of its turns by spending 1 AP.
* '''''Bite:''''' ''Reach 5 ft Natural Weapon.'' +DEX vs ANT. '''Hit:''' 1d2+DEX toxic damage and the target gains Vulnerable Damage +2 until the first time it is hit before the end of your next turn.
|''Witch, Aranea''
|-
|'''Aranea VII: Venomous Fangs'''
|Aranea VI: Any
|You gain a Bite attack.
* '''''Bite:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +DEX vs. AR '''Hit:''' 1d4+DEX sharp and 1d4 toxic damage.
If you already had a bite attack, add +1d4 toxic damage to your standard damage with your bite.
|''Witch, Aranea''
|-
|'''Aranea VII: Exoskeleton'''
|Aranea VI: Any
|Reduce your Endurance threshold by 1, as though your END were 3 fewer than it is. When taking this talent you must recalculate your max HP based on the new threshold.
When you are not wearing armor, increase your AR and physical defenses by +3.
|''Witch, Aranea''
|-
|'''Aranea VIII: Enthralling Eyes'''
|Aranea VII: Any, Aranea VI: Charming Eyes
|Gain the Enthralling Eyes ability.
* '''Enthralling Eyes (2/Rest).''' When you hit a creature with Hypnotic Eyes, you may choose to forego the normal effects of Hypnotic Eyes. Instead, the creature is Enthralled by you for 1 minute.
|''Witch, Aranea''
|-
|'''Aranea VIII: Enduring Fear'''
|Aranea VII: Any, Aranea VI: Unnerving Gaze
|Gain the Enduring Fear ability.
* '''Enduring Fear (2/Rest).'''  When you hit a creature with Fearful Gaze, you may make it Phobic of spiders. It may make a CHA check against a DC of 10 + your magic attribute each time it finishes Taking a Rest, ending the Phobic condition on a successful check.
|''Witch, Aranea''
|-
|'''Aranea VIII: Clinging Webbing'''
|Aranea VII: Any
|Creatures Suppressed by your Aranea’s Web spell are also Demoralized and Shaken.
|''Witch, Aranea''
|-
|'''Aranea IX: Grand Swarm'''
|Aranea VIII: Any, Aranea V: Cascading Swarm
|Gain the Grand Swarm ability.
* '''Grant Swarm (1/Rest).''' When you activate your Spider Swarm, you may choose for it to be a 20 ft radius.
|''Witch, Aranea''
|-
|'''Aranea IX: Deadly Fangs'''
|Aranea VIII: Any, Aranea VII: Venomous Fangs
|When you hit a creature with your Bite attack, the creature gains Vulnerable Damage +1 until the first time it is hit before the end of your next turn.
|''Witch, Aranea''
|-
|'''Aranea IX: Greater Exoskeleton'''
|Aranea VIII: Any, Aranea VII: Exoskeleton
|
|''Witch, Aranea''
|-
|'''Aranea X: Supreme Arachnid Familiar'''
|Aranea IX: Any, Aranea VII: Grand Arachnid Familiar
|Your familiar gains +6 to (DEX) Sneaking and (AWR) Perceiving checks. The Bite attack from the Grand Arachnid Familiar talent becomes: '''Hit:''' 1d2+DEX toxic damage and the target gains Vulnerable Damage 3 until the first time it is hit before the end of your next turn.
|''Witch, Aranea''
|-
|'''Aranea X: Marionette'''
|Aranea IX: Any
|Gain the Aranea's Marionette ability.
'''Aranea's Marionette.''' For 4 AP, make an END attack against the WILL of a creature within 40 ft of you. On a hit, deal 1d8 psychic damage, and create ethereal strands of silk connecting you to the target creature. For the next 1 minute, at the start of each of the target creature's turns, you may spend 2 Reactive AP to take its first action. You cannot force the creature to expend its rechargeable abilities, but might dictate which direction it moves or force it to make an attack against one of its allies. On a miss, you do not expend this ability. (CHA/Rest)
|''Witch, Aranea''
|-
|'''Aranea X: Spider Senses'''
|Aranea IX: Any
|You cannot be Completely Surprised, even while sleeping. Any time you would be Completely Surprised, you are Partially Surprised instead, and any time you would be Partially Surprised, you are not surprised.
|''Witch, Aranea''
|-
|'''Aranea XI: Supreme Swarm'''
|Aranea X: Any, Aranea IX: Grand Swarm
|When you activate your Spider Swarm, the additional ability you choose gains another effect, which remains active for the duration of your swarm.
'''''Arachnid Venom:''''' The radius is Hazardous Terrain (1d2 toxic) to hostile creatures.
'''''Crawling Skin:''''' Hostile creatures in the radius are Shaken.
'''''Elevate:''''' Spiders bunch up beneath you, elevating you. You ignore all Hazardous Terrain. Furthermore, as your spiders cluster underneath you, they may elevate you anywhere between 1 ft and 20 ft above the ground. Changing your elevation requires 1 AP.
|''Witch, Aranea''
|-
|'''Aranea XI: Paralyzing Terror'''
|Aranea X: Any, Aranea VIII: Enduring Fear
|While a creature is Frightened as a result of your Fearful Gaze ability, you may choose for it to also become Paralyzed. (1/Rest)
|''Witch, Aranea''
|-
|'''Aranea XI: Arachnid Avatar'''
|Aranea X: Any
|You gain the following ability: Arachnid Avatar.
'''Arachnid Avatar.''' For 4 AP, you may transform your body into that of an enormous arachnid. Your face remains identifiable as you, although you gain eight eyes and grotesque fangs while you are in this form (the eyes and fangs offer no mechanical benefit unless you have talents that grant them).
While in this form, you retain your attributes, skill points, talents, spell points, and magic. You lose any weapon attacks that you had, except for natural weapons. You gain the features, actions, and reactive actions of a [[Dire Spider]]. Moving costs 1 AP, your Fangs and Pursue actions cost 2 AP, and your Webspit action costs 3 AP.
Once reduced to 0 HP in this form, you revert to your normal form at your previous HP, taking any excess damage that caused you to revert. You may also spend 1 AP on your turn to manually revert. (2/Catch Breath)
|''Witch, Aranea''
|-
|'''Talent Weave'''
|Aranea 13
|You may reselect which Aranea talents you know, but must still know Arachnid Familiar, Web Weaver, and Talent Weave. (1/Week)
|''Witch, Aranea''
|-
|'''Unbreakable Webbing'''
|Talent Weave
|Webbing created from your Aranea's Web spell now dissolves after 24 hours. Furthermore, for 1 AP on each of your turns, you may make a magic attack against the ANT of a creature within 5 ft of your webs. On a hit, the creature is Restrained, and must overcome a DC of 10 + your magic attribute to escape this restraint. It is considered Suppressed by the spell while Restrained in this way.
'''''Level 30:''''' Aranea's Web now has a base SPC of 0.
|''Witch, Aranea, '''Capstone'''''
|}