Raise Skeleton: Difference between revisions
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!Spell Description | !Spell Description | ||
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|Touch one inanimate skeleton with no organs or flesh. You raise it to your service. It has the stats of a skeleton, follows your unspoken commands, and acts immediately after you in combat. If it is already a skeleton in your service, the SPC of this spell is halved and the duration is reset. | |Touch one inanimate skeleton with no organs or flesh. You raise it to your service. It has the stats of a [[skeleton]], follows your unspoken commands, and acts immediately after you in combat. If it is already a skeleton in your service, the SPC of this spell is halved and the duration is reset. | ||
If a skeleton is still animated at the end of the duration, it collapses into an inanimate corpse again. | If a skeleton is still animated at the end of the duration, it collapses into an inanimate corpse again. | ||
Revision as of 12:45, 6 November 2024
Raise Skeleton |
| Arcane Spell, Arcane Ritual, Necromancy, Conjuring 2 |
| APC: 9 |
| SPC: 16 |
| Range: Touch |
| Requires: Gesture |
| Duration: 24 hours |
| Spell Description |
|---|
| Touch one inanimate skeleton with no organs or flesh. You raise it to your service. It has the stats of a skeleton, follows your unspoken commands, and acts immediately after you in combat. If it is already a skeleton in your service, the SPC of this spell is halved and the duration is reset.
If a skeleton is still animated at the end of the duration, it collapses into an inanimate corpse again. If you cast this same spell on the same skeleton once per day for a month, it becomes permanently animated. If you do so, the skeleton holds the potential to gain sentience, and the MC will determine when and if this occurs. |
| Upcharge |
| Upcharge: If you spend +4 SP on this spell, then you can raise two skeletons instead of one, provided that there are two inanimate skeletons for you to touch when you cast the spell. |