Dancing Scimitar: Difference between revisions

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__NOAUTOLINKS__
''DEX Weapon, One-Handed, Light, Magical, Rare, Essence 20''  
''DEX Weapon, One-Handed, Light, Magical, Rare, Essence 20''  


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'''APC:''' 5-DEX (min 3)  
'''APC:''' 5-DEX (min 3)  


'''Damage:''' 1d6+2 sharp
'''[[Damage]]:''' 1d6+2 Sharp


This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities.
This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities.
 
{| class="creature"
|+
! colspan="6" |
=== Dancing Scimitar ===
|-
| colspan="6" |''Monster Level: 1''
|-
| colspan="6" |''Tiny, Constructed''
|-
!'''STR'''
!DEX
!END
!AWR
!INT
!CHA
|-
!-3
!3
!0
!0
!-3
!-3
|-
|
!Ref: 13
!Fort: 10
!Ant: 10
!Log: 7
!Will: 7
|-
| colspan="6" |
|-
| colspan="3" |'''[[Armor]] Rating''' 15
| colspan="3" |
|-
| colspan="3" |'''Hit Points''' 20
| colspan="3" |
|-
| colspan="3" |'''Speed''' 30 ft (Hover)
| colspan="3" |'''Senses''' Darkvision 60 ft
|-
| colspan="3" |
| colspan="3" |'''Traits''' Ummutable, Iron Will, Steal Mind
|-
! colspan="6" |[[Actions]]
|-
| colspan="6" |
==== ''The Acheri can take two of the following actions, or take the same action twice'''.''''' ====
|-
| colspan="6" |'''Move.''' The [[Acheri]] can move up to its speed.
|-
| colspan="6" |'''Slash.''' Natural Melee Weapon. +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
|}
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[[Magic Items|Back to Magic Items]]

Revision as of 13:41, 1 August 2024

DEX Weapon, One-Handed, Light, Magical, Rare, Essence 20

Range: Melee

APC: 5-DEX (min 3)

Damage: 1d6+2 Sharp

This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities.

Dancing Scimitar

Monster Level: 1
Tiny, Constructed
STR DEX END AWR INT CHA
-3 3 0 0 -3 -3
Ref: 13 Fort: 10 Ant: 10 Log: 7 Will: 7
Armor Rating 15
Hit Points 20
Speed 30 ft (Hover) Senses Darkvision 60 ft
Traits Ummutable, Iron Will, Steal Mind
Actions

The Acheri can take two of the following actions, or take the same action twice.

Move. The Acheri can move up to its speed.
Slash. Natural Melee Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

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