Goodwill for MCs: Difference between revisions

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(Created page with "__NOAUTOLINKS__ In addition to fighting monsters and exploring wondrous locales, adventurers will need to maintain and cultivate their reputation in the various towns and cities that they frequent. Goodwill is a mechanic that tracks a community’s sentiment towards an individual. Any action a party or player takes may generate positive or negative Goodwill. Professions have a particularly strong effect on Goodwill. Goodwill is tracked across several spheres of the com...")
 
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'''Gaining Goodwill'''
'''Gaining Goodwill'''
{| class="wikitable"
|+
!Event
!Goodwill Gained
|-
|Clearing fallen trees from an important trade route could improve your Mercantile or Wandering Goodwill.
| +1 or +1d4
|-
|Stopping a bandit threat from plaguing a small town might improve your Mercantile or Militant Goodwill.
| +2 or +1d4
|-
|If a noble was kidnapped and you safely recovered them, you could gain Aristocratic Goodwill.
| +3 or +1d6
|-
|Preventing a well-organized attempt to tarnish a temple’s reputation could improve your Religious Goodwill.
| +4 or +1d6
|-
|Orchestrating a well-organized attempt to tarnish a temple’s reputation might improve your Underworld Goodwill.
| +5 or +1d8
|-
|Warding off a significant attack from a rival town or mercenary group might tremendously improve your Goodwill in virtually any occupation.
| +10 or +2d8
|}

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